Highland Roguelite Database & Compendium
6 Clan Companions

Provide clan passives and aura buffs on expeditions.

9 Highland Battalions

Archers, Clansfolk, and Pikemen scaling with camp upgrades.

14 Bosses & Champions

Act Bosses and named elites with massive coin bounties.

45 English Invader Units

Bombers, Greatshield Knights, Combo Knights, and Drummers.

Showing 74 of 74 Combat Units
Gilles, The Hog
bossMelee
Act 1

Gilles, The Hog

Health:5000
Coins:80

One of the Commanders of The Dragon's army.

Tactics & Counter Guide
Iseult, The Banshee
bossMelee
Act 2

Iseult, The Banshee

Health:10000
Coins:80

One of the Commanders of The Dragon's army.

Tactics & Counter Guide
Harold, The Dragon
bossMelee
Act 3

Harold, The Dragon

Health:15000
Coins:80

The General of the English army.

Tactics & Counter Guide
Fiona, Buckteeth
eliteMelee
Act 1

Fiona, Buckteeth

Health:1250
Coins:40

An Elite Champion of The Dragon. Relentless.A seasoned swordfighter who can block and counter your attacks.

Tactics & Counter Guide
Wilkin, The Cook
eliteRanged
Act 1

Wilkin, The Cook

Health:1500
Coins:40

A master marksman among The Dragon Elite Champions.

Tactics & Counter Guide
Randel, The Pawn
eliteMelee
Act 1

Randel, The Pawn

Health:1500
Coins:40

An Elite Champion of The Dragon who uses soldiers to protect himself and swarm his enemies.

Tactics & Counter Guide
Luthan Burgess
eliteMelee
Act 1

Luthan Burgess

Health:3000
Coins:30

The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you.

Tactics & Counter Guide
The Norsemen
eliteMelee
Act 2

The Norsemen

Health:1375
Coins:15

A Berserker band of 3, among The Dragon Elite Champions.

Tactics & Counter Guide
Flint, The Dreadshot
eliteRanged
Act 2

Flint, The Dreadshot

Health:3000
Coins:40

One of The Dragon's Elite Champions. A master marksman whose bolts are said to weep as they fly.

Tactics & Counter Guide
Aldric, Earthbreaker
elitePolearm
Act 2

Aldric, Earthbreaker

Health:3500
Coins:40

An Elite Champion of The Dragon. Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.

Tactics & Counter Guide
Luthan Burgess
eliteMelee
Act 2

Luthan Burgess

Health:4500
Coins:30

The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you.

Tactics & Counter Guide
Sir Osric, The Black Shield
eliteMelee
Act 3

Sir Osric, The Black Shield

Health:3700
Coins:40

An Elite Champion of The Dragon. A walking wall. Nearly impenetrable without breaking his shield.

Tactics & Counter Guide
Wulfnoth, The Crimson Lance
elitePolearm
Act 3

Wulfnoth, The Crimson Lance

Health:4500
Coins:40

An Elite Champion of The Dragon. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

Tactics & Counter Guide
Luthan Burgess
eliteMelee
Act 3

Luthan Burgess

Health:6000
Coins:30

The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you.

Tactics & Counter Guide
Infantry
enemyMelee
Act 1

Infantry

Health:15
Coins:

Foot soldiers who can swarm with their numbers.

Tactics & Counter Guide
Man-at-Arms
enemyMelee
Act 1

Man-at-Arms

Health:15
Coins:

A common enemy equipped with a sword and a small shield. Balanced for both offence and defence.

Tactics & Counter Guide
Archer
enemyRanged
Act 1

Archer

Health:25
Coins:0

A ranged soldier who can harass from a distance.

Tactics & Counter Guide
Greatshield Knight
enemyMelee
Act 1

Greatshield Knight

Health:50
Coins:10

A walking wall. Nearly impenetrable without breaking their shield.

Tactics & Counter Guide
Medic
enemyMelee
Act 1

Medic

Health:100
Coins:0

A field healer who can temporarily give invulnerability to other enemies through the use of various potions.

Tactics & Counter Guide
Archer Captain
enemyRanged
Act 1

Archer Captain

Health:125
Coins:5

A ranged soldier who can harass from a distance.

Tactics & Counter Guide
Infantry Captain
enemyMelee
Act 1

Infantry Captain

Health:180
Coins:10

Foot soldiers who can swarm with their numbers.

Tactics & Counter Guide
Knight Captain
enemyMelee
Act 1

Knight Captain

Health:225
Coins:10

A seasoned swordfighter who can block and counter your attacks.

Tactics & Counter Guide
Pikeman Captain
enemyPolearm
Act 1

Pikeman Captain

Health:250
Coins:10

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

Tactics & Counter Guide
Giant
enemyPolearm
Act 1

Giant

Health:650
Coins:10

Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.

Tactics & Counter Guide
Infantry II
enemyMelee
Act 2

Infantry II

Health:40
Coins:

Foot soldiers who can swarm with their numbers.

Tactics & Counter Guide
Man-at-Arms II
enemyMelee
Act 2

Man-at-Arms II

Health:40
Coins:

A common enemy equipped with a sword and a small shield. Balanced for both offence and defence.

Tactics & Counter Guide
Archer II
enemyRanged
Act 2

Archer II

Health:65
Coins:

A ranged soldier who can harass from a distance.

Tactics & Counter Guide
Pikeman
enemyPolearm
Act 2

Pikeman

Health:75
Coins:0

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

Tactics & Counter Guide
Bomber
enemyMelee
Act 2

Bomber

Health:95
Coins:

Carries an explosive payload that will detonate once near his foes.

Tactics & Counter Guide
Bulwark Knight
enemyMelee
Act 2

Bulwark Knight

Health:190
Coins:10

Hides behind an iron shell while preparing a devastating attack.

Tactics & Counter Guide
Arbalestier Captain
enemyRanged
Act 2

Arbalestier Captain

Health:275
Coins:10

A crossbowman who uses homing projectiles to hunt down their prey.

Tactics & Counter Guide
Archer Captain II
enemyRanged
Act 2

Archer Captain II

Health:275
Coins:10

A ranged soldier who can harass from a distance.

Tactics & Counter Guide
Infantry Captain II
enemyMelee
Act 2

Infantry Captain II

Health:620
Coins:10

Foot soldiers who can swarm with their numbers.

Tactics & Counter Guide
Knight Captain II
enemyMelee
Act 2

Knight Captain II

Health:680
Coins:10

A seasoned swordfighter who can block and counter your attacks.

Tactics & Counter Guide
Pikeman Captain II
enemyPolearm
Act 2

Pikeman Captain II

Health:735
Coins:10

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

Tactics & Counter Guide
Greatshield Knight II
enemyMelee
Act 2

Greatshield Knight II

Health:735
Coins:10

A walking wall. Nearly impenetrable without breaking their shield.

Tactics & Counter Guide
War Drummer
enemyMelee
Act 2

War Drummer

Health:875
Coins:5

Beats a relentless rhythm that summons or strenghtens other enemies.

Tactics & Counter Guide
Giant III
enemyPolearm
Act 2

Giant III

Health:1365
Coins:10

Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.

Tactics & Counter Guide
Berserker
enemyMelee
Act 3

Berserker

Health:30
Coins:0

Feral northern warrior. Fights with reckless fury.

Tactics & Counter Guide
Infantry III
enemyMelee
Act 3

Infantry III

Health:85
Coins:

Foot soldiers who can swarm with their numbers.

Tactics & Counter Guide
Bomber II
enemyMelee
Act 3

Bomber II

Health:85
Coins:0

Carries an explosive payload that will detonate once near his foes.

Tactics & Counter Guide
Man-at-Arms III
enemyMelee
Act 3

Man-at-Arms III

Health:85
Coins:

A common enemy equipped with a sword and a small shield. Balanced for both offence and defence.

Tactics & Counter Guide
Jester
enemyMelee
Act 3

Jester

Health:125
Coins:0

A mocking trickster who carries invaluable loot.

Tactics & Counter Guide
Pikeman II
enemyPolearm
Act 3

Pikeman II

Health:140
Coins:0

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

Tactics & Counter Guide
Medic III
enemyMelee
Act 3

Medic III

Health:165
Coins:0

A field healer who can temporarily give invulnerability to other enemies through the use of various potions.

Tactics & Counter Guide
Rogue
enemyMelee
Act 3

Rogue

Health:210
Coins:0

Quick and slippery. Will try to slip past your defences to strike where it hurts.

Tactics & Counter Guide
Archer III
enemyRanged
Act 3

Archer III

Health:250
Coins:0

A ranged soldier who can harass from a distance.

Tactics & Counter Guide
Trapper
enemyMelee
Act 3

Trapper

Health:330
Coins:0

Sets snares and various traps to hinder your progress.

Tactics & Counter Guide
Arbalestier Captain II
enemyRanged
Act 3

Arbalestier Captain II

Health:500
Coins:10

A crossbowman who uses homing projectiles to hunt down their prey.

Tactics & Counter Guide
Archer Captain III
enemyRanged
Act 3

Archer Captain III

Health:500
Coins:10

A ranged soldier who can harass from a distance.

Tactics & Counter Guide
Knight Captain III
enemyMelee
Act 3

Knight Captain III

Health:750
Coins:10

A seasoned swordfighter who can block and counter your attacks.

Tactics & Counter Guide
Infantry Captain III
enemyMelee
Act 3

Infantry Captain III

Health:800
Coins:10

Foot soldiers who can swarm with their numbers.

Tactics & Counter Guide
Combo Knight
enemyMelee
Act 3

Combo Knight

Health:915
Coins:10

A disciplined duelist who chains attacks in rapid, brutal succession.

Tactics & Counter Guide
Greatshield Knight III
enemyMelee
Act 3

Greatshield Knight III

Health:995
Coins:10

A walking wall. Nearly impenetrable without breaking their shield.

Tactics & Counter Guide
Pikeman Captain III
enemyPolearm
Act 3

Pikeman Captain III

Health:1080
Coins:10

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

Tactics & Counter Guide
Combo Knight II
enemyMelee
Act 3

Combo Knight II

Health:1245
Coins:10

A disciplined duelist who chains attacks in rapid, brutal succession.

Tactics & Counter Guide
Giant II
enemyPolearm
Act 3

Giant II

Health:1660
Coins:10

Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.

Tactics & Counter Guide
Arbalestier
enemyRanged
Any

Arbalestier

Health:100
Coins:0

A crossbowman who uses homing projectiles to hunt down their prey.

Tactics & Counter Guide
Arbalestier II
enemyRanged
Any

Arbalestier II

Health:400
Coins:0

A crossbowman who uses homing projectiles to hunt down their prey.

Tactics & Counter Guide
Caolàn, The Wayward
companionPolearm
Any

Caolàn, The Wayward

Health:200
Coins:

A man who speaks in portents and riddles. He can read the signs others would miss and neve explains more than required. The omens follow him. So does death. Leader of Clan Blackbane.

Tactics & Counter Guide
Clare, the Blackthorn
companionRanged
Any

Clare, the Blackthorn

Health:200
Coins:

A woman who crossed the sea at a young age, chasing a vision she could not explain. Some say that souls called her here, to the war, to the place where the veil wears thin. Leader of Clan Forsyth

Tactics & Counter Guide
Callista, The Hand
companionMelee
Any

Callista, The Hand

Health:200
Coins:

A woman who bets on everything, including her own survival. She treats war like a table game. High stakes and cold odds. She has won fortunes and lost them back, and always plays the next hand. Leader of the Tykonos.

Tactics & Counter Guide
Mariott, The Hammer
companionMelee
Any

Mariott, The Hammer

Health:200
Coins:

A blacksmith who traded her anvil for the battlefield after The Sorrow. Her hammer has crushed more English helms than she can count. She believes a well tempered blade can solve most problems. Leader of Clan MacGregor.

Tactics & Counter Guide
Abbas, The Stargazer
companionMelee
Any

Abbas, The Stargazer

Health:200
Coins:

An astronomer from distant lands who charts the heavens and constellations. Leader of Clan Skye.

Tactics & Counter Guide
Aodh, The Vigil
companionPolearm
Any

Aodh, The Vigil

Health:200
Coins:

An old scholar who carries a book heavier than the armour of most men. He studies the divine and the angelic, things that should not be forgotten. Leader of Clan Hogg.

Tactics & Counter Guide
Archer I
scottishRanged
Any

Archer I

Health:50 ±10
Coins:

Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance.

Tactics & Counter Guide
Clansfolk I
scottishMelee
Any

Clansfolk I

Health:75 ±15
Coins:

Use targeting to direct multiple attacks from melee soldiers. Good Against enemies with a lot of HP.

Tactics & Counter Guide
Pikeman I
scottishPolearm
Any

Pikeman I

Health:100 ±25
Coins:

An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach.

Tactics & Counter Guide
Archer II
scottishRanged
Any

Archer II

Health:100 ±10
Coins:

Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance.

Tactics & Counter Guide
Clansfolk II
scottishMelee
Any

Clansfolk II

Health:150 ±15
Coins:

A common Scottish warrior with more experience and swordsmanship than others.

Tactics & Counter Guide
Archer III
scottishRanged
Any

Archer III

Health:150 ±10
Coins:

Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance.

Tactics & Counter Guide
Pikeman II
scottishPolearm
Any

Pikeman II

Health:200 ±25
Coins:

An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach.

Tactics & Counter Guide
Clansfolk III
scottishMelee
Any

Clansfolk III

Health:225 ±15
Coins:

A well armoured, well trained and experienced Scottish melee combatant.

Tactics & Counter Guide
Pikeman III
scottishPolearm
Any

Pikeman III

Health:300 ±25
Coins:

An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach.

Tactics & Counter Guide