Tears of Metal Compendium & Database
Explore all weapons, Highland battalion soldier types, Dragon Tear perks, passive charms, and camp settlement blueprints.
Showing 262 items in database
| Item / Unit Name | Category | Rarity / Tier | Combat Stats & Modifiers | Commander Req. | Acquisition / Campaign Act |
|---|---|---|---|---|---|
Highland Broadsword & Targe Standard Scottish basket-hilted broadsword paired with an iron-rimmed wooden targe. | weapons | Common | ⚔️ 45 DMG 🛡️ 15 ARM Poise: 20 Wt: 4kg | None | Default Starting Equipment |
Ignited Alchemist Broadsword Tempered in Greenadder alchemical oils; releases fiery trails on combo finishers. | weapons | Rare | ⚔️ 78 DMG 🛡️ 20 ARM Poise: 35 Wt: 5kg | None | Greenadder Clan Forge |
Wallace's Great Claymore Massive two-handed Scottish greatsword. Crushes enemy armor and unleashes wide 360° sweeping cleaves. | weapons | Unique | ⚔️ 120 DMG 🛡️ 5 ARM Poise: 70 Wt: 9kg | None | Commander Wallace Mastery |
Stonecrusher War Maul Heavy granite war hammer wielded by Ruadh. Creates seismic ground shockwaves on impact. | weapons | Unique | ⚔️ 140 DMG 🛡️ 10 ARM Poise: 95 Wt: 14kg | None | Ruadh Hero Progression |
Brienne's Highland Twin Dirks Pair of razor-sharp Scottish dirks designed for flurries. Dodge rolls do not interrupt attack chains. | weapons | Rare | ⚔️ 65 DMG 🛡️ 8 ARM Poise: 15 Wt: 2kg | None | Brienne Hero Progression |
Dragon Tear Corrupted War Scythe Imbued with cosmic meteorite power. Deals devastating cursed collateral damage across all linked enemies. | weapons | Plagued | ⚔️ 110 DMG 0Poise: 50 Wt: 6kg | None | Act 3 Meteorite Crater |
Highland Phalanx War Halberd Extended polearm with hook and axe blade. Devastates cavalry and shield walls with high reach. | weapons | Common | ⚔️ 75 DMG 🛡️ 12 ARM Poise: 45 Wt: 7kg | None | Camp Armory Blueprint |
Highland Yew Longbow Powerful yew longbow capable of piercing mail armor at medium and long distances. | weapons | Common | ⚔️ 60 DMG 0Poise: 10 Wt: 3kg | None | Camp Fletcher Armory |
Steel Stirrup Arbalest Mechanical heavy crossbow that fires high-velocity steel bolts with homing trajectory. | weapons | Rare | ⚔️ 95 DMG 0Poise: 30 Wt: 6kg | None | Forsyth Clan Armory |
Fresh Hearth Bannock Hearty toasted barley bannock cooked on hot flat stones. Restores 35 HP instantly. | camp-supplies | Common | 0 🛡️ 5 ARM | None | Chef Gordon Mess Hall |
Highland Coarse Salt Pristine rock salt mined from highland cliffs. Used by Chef Gordon for long-lasting army rations. | camp-supplies | Common | 0 | None | Chef Gordon Mess Hall |
Mountain Wild Herbs Fragrant mountain herbs that soothe bruised muscles and quicken natural stamina regeneration. | camp-supplies | Common | 0 | None | Chef Gordon Mess Hall |
Traditional Scottish Haggis Gordon's celebrated savory pudding. Increases squad Max Stamina by +30% for 8 minutes. | camp-supplies | Rare | 0 🛡️ 15 ARM | None | Chef Gordon Tier 2 Upgrade |
Smoked Loch Salmon Rich cold-smoked loch fish. Boosts sprint speed by 15% and grants 1-time lethal blow protection. | camp-supplies | Rare | 0 🛡️ 10 ARM | None | Chef Gordon Tier 2 Upgrade |
Clan Legacy [Ally command] Ally Command launches three projectiles with a Trail. They have Combust 1. | emblems | Rare | ⚔️ 25 DMG | None | Greenadder Clan Rewards |
Bursting Block [Block] Block has Combust 3. Parry has Combust 9. | emblems | Rare | ⚔️ 30 DMG | None | Greenadder Clan Rewards |
Trailing Dodge [Dodge] On Dodge, leave a Trail for 3 seconds. | emblems | Rare | ⚔️ 10 DMG | None | Greenadder Clan Rewards |
Trailing Heavy [Heavy attack] Heavy has Combust 2. Heavy Finisher launches three projectiles with a Trail. They have Combust 4. | emblems | Rare | ⚔️ 10 DMG | None | Greenadder Clan Rewards |
Bursting Strike [Attack] Strike has Combust 1. Strike Finisher has Combust 3. | emblems | Rare | ⚔️ 10 DMG | None | Greenadder Clan Rewards |
Sal Gemmae [Passive] When hurt, gain Resilient for 3 seconds. | emblems | Rare | ⚔️ 30 DMG | None | Greenadder Clan Rewards |
Sal Ammoniac [Passive] Block makes you Resilient for 1 seconds. | emblems | Rare | ⚔️ 10 DMG | None | Greenadder Clan Rewards |
Clan Legacy [Ally command] Ally Command creates a 1-hit Chain. | emblems | Rare | ⚔️ 10 DMG | None | Caithness Clan Rewards |
Refracted Block [Block] Block creates a 5-hit Chain. Parry also applies Refracted to surrounding enemies. Increase all Chain damage by +5. | emblems | Rare | ⚔️ 50 DMG | None | Caithness Clan Rewards |
Refracted Dodge [Dodge] Dodge applies Refracted to enemies in a 3 metre radius. | emblems | Rare | ⚔️ 30 DMG | None | Caithness Clan Rewards |
Chaining Heavy [Heavy attack] Heavy creates a 3-hit Chain. Heavy Finisher creates a 6-hit Chain. Increase all Chain damage by +5. | emblems | Rare | ⚔️ 60 DMG | None | Caithness Clan Rewards |
Refracted Strike [Attack] Strike applies Refracted. Strike Finisher creates a 2-hit Chain. Increase all Chain damage by +5. | emblems | Rare | ⚔️ 20 DMG | None | Caithness Clan Rewards |
Enhanced Enamel [Passive] When you Dodge an attack, the attacker takes +35% damage from all sources for 4 seconds. | emblems | Rare | ⚔️ 3 DMG | None | Caithness Clan Rewards |
Delicate Dyes [Passive] Parry and Finisher increase your Special Charge by 5%. | emblems | Rare | 0 | None | Caithness Clan Rewards |
Challenge Low HP [Cosmetic] Challenge Low HP Desc | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Challenge More Enemies [Cosmetic] Challenge More Enemies Desc | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Challenge Tanky Elites [Cosmetic] Challenge Tanky Elites Desc | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Daily Trial #1 - Thirst for Blood [Cosmetic] Lose HP over time, but heal for a % of damage dealt | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Daily Trial #2 - Rich Man's Plight [Cosmetic] Start with 600 Coins, gain 100% more Coins and increased number of Treasure Chest spawns, but damage received is increased by 250% | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Daily Trial #3 - Apocalypse [Cosmetic] Fodders are more numerous and dangerous | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Daily Trial #4 - Fire Ants [Cosmetic] Fodders are more numerous and dangerous | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Daily Trial #5 - Ancestral Blessing [Cosmetic] Each Emblem received is 1 level higher, but your attacks deal 80% less damage | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Clan Legacy [Ally command] Ally Command launches a wave that applies 10 Linked. | emblems | Rare | ⚔️ 10 DMG | None | Blackbane Clan Rewards |
Bracing Block [Block] Block gives Bracing for 2 seconds. Parry applies 15 Linked to surrounding enemies. | emblems | Rare | ⚔️ 20 DMG | None | Blackbane Clan Rewards |
Bracing Dodge [Dodge] Dodge gives Bracing for 2 seconds. | emblems | Rare | ⚔️ 20 DMG | None | Blackbane Clan Rewards |
Linked Heavy [Heavy attack] Heavy applies 20 Linked. Heavy Finisher launches a wave that applies 20 Linked. | emblems | Rare | ⚔️ 20 DMG | None | Blackbane Clan Rewards |
Linked Strike [Attack] Strike applies 10 Linked. Strike Finisher launches a wave that applies 10 Linked. | emblems | Rare | ⚔️ 10 DMG | None | Blackbane Clan Rewards |
Cornered Beast [Passive] When under 20% of Max HP, gain Frenzy. | emblems | Rare | ⚔️ 2 DMG | None | Blackbane Clan Rewards |
Thorns of Anguish [Passive] When hurt, gain Frenzy for 3 seconds. | emblems | Rare | ⚔️ 30 DMG | None | Blackbane Clan Rewards |
Construction Materials [Cosmetic] Used to complete the barricade. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Mariott's Hammer [Cosmetic] One of Mariott's trusty tools. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Mariott's Tongs [Cosmetic] One of Mariott's trusty tools. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Mariott's Whetstone [Cosmetic] One of Mariott's trusty tools. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Rubbish [Cosmetic] Some worthless junk. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Stone [Cosmetic] A small, unremarkable stone. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Clan Legacy [Ally command] Ally Command generates 1 Orbs. | emblems | Rare | ⚔️ 10 DMG | None | Forsyth Clan Rewards |
Orb Block [Block] Block generates 4 Orbs and attracts all Orbs around you. | emblems | Rare | ⚔️ 40 DMG | None | Forsyth Clan Rewards |
Orb Dodge [Dodge] Dodge generates 4 Orbs. | emblems | Rare | ⚔️ 40 DMG | None | Forsyth Clan Rewards |
Orb Heavy [Heavy attack] Heavy generates 4 Orbs. Heavy Finisher attracts all Orbs around you. | emblems | Rare | ⚔️ 40 DMG | None | Forsyth Clan Rewards |
Orb Strike [Attack] Strike generates 1 Orbs. Strike Finisher generates 4 Orbs. | emblems | Rare | ⚔️ 10 DMG | None | Forsyth Clan Rewards |
Righteous Retribution [Passive] When you Save an Ally, deal 10% more damage for 5 seconds. | emblems | Rare | ⚔️ 50 DMG | None | Forsyth Clan Rewards |
Spirits' Safeguard [Passive] While on a Kill Streak, increases Dodge Regeneration and Block regeneration speed by 40%. | emblems | Rare | ⚔️ 4 DMG | None | Forsyth Clan Rewards |
Clan Legacy [Ally command] Ally Command has a 20% chance to Raise for 200% of its original damage. | emblems | Rare | ⚔️ 2 DMG | None | Tykonos Clan Rewards |
Lucky Block [Block] Your Block has a 10% chance to Raise for 100% of the last Strike damage or Heavy damage dealt. | emblems | Rare | ⚔️ 1 DMG | None | Tykonos Clan Rewards |
Lucky Dodge [Dodge] Your Dodge has a 10% chance to Raise for 25% of the last Strike damage or Heavy damage dealt. | emblems | Rare | ⚔️ 1 DMG | None | Tykonos Clan Rewards |
Lucky Heavy [Heavy attack] Your Heavy has a 10% chance to Raise for 200% of its original damage. | emblems | Rare | ⚔️ 1 DMG | None | Tykonos Clan Rewards |
Lucky Strike [Attack] Your Strike has a 10% chance to Raise for 200% of its original damage. | emblems | Rare | ⚔️ 1 DMG | None | Tykonos Clan Rewards |
Mates Rates [Passive] Shop prices are discounted by 30%. | emblems | Rare | ⚔️ 10 DMG | None | Tykonos Clan Rewards |
Collector's Item [Passive] When gaining any amount of Permanent Currency, also gain 15 Coins. | emblems | Rare | ⚔️ 10 DMG | None | Tykonos Clan Rewards |
Clan Legacy [Ally command] Ally Command applies 10 Delayed Heat in a wave. | emblems | Rare | ⚔️ 10 DMG | None | MacGregor Clan Rewards |
Heated Block [Block] Block applies 50 Delayed Heat in a wave. | emblems | Rare | ⚔️ 50 DMG | None | MacGregor Clan Rewards |
Explosive Dodge [Dodge] On Dodge End, create an Explosive Blast for 20 damage. | emblems | Rare | ⚔️ 20 DMG | None | MacGregor Clan Rewards |
Explosive Heavy [Heavy attack] Heavy deals 20 damage. Heavy Finisher creates an Explosive Blast for 20 damage. | emblems | Rare | ⚔️ 20 DMG | None | MacGregor Clan Rewards |
Heated Strike [Attack] Strike applies 15 Delayed Heat. Strike Finisher applies 30 Delayed Heat in a wave. | emblems | Rare | ⚔️ 15 DMG | None | MacGregor Clan Rewards |
Special Reserve [Passive] An Objective Reward can have a 10% chance of being replaced by a better version. | emblems | Rare | ⚔️ 10 DMG | None | MacGregor Clan Rewards |
Oak Barrels [Passive] You can reroll Clan reward offers 1 times every battle. | emblems | Rare | ⚔️ 10 DMG | None | MacGregor Clan Rewards |
Coin Rune [Passive] Gain 3 Coins when hurt. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Brined Herring [Charm] Slightly increase Dodge Regeneration. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Rusty Axe [Charm] Increase Heavy damage by $%. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Bent Dagger [Charm] Increase Strike damage by $%. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Thin Padding [Charm] Slightly increase Max Block Stamina. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Shriveled Radish [Charm] Slightly increase Max HP. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Embellished Axe Head [Passive] Kill 10 enemies quickly to gain +30% damage for 5 seconds. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Wing Pin [Passive] On kill, get +5% Move speed for 5 seconds. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Clan Legacy [Ally command] Ally Command creates a Vortex dealing 5 Smite Damage. | emblems | Rare | ⚔️ 80 DMG | None | Hogg Clan Rewards |
Vortex Block [Block] Block creates a Vortex dealing 10 Smite Damage. | emblems | Rare | ⚔️ 50 DMG | None | Hogg Clan Rewards |
Exposing Dodge [Dodge] On Dodge End, inflict Fragile on enemies within 5 metres. | emblems | Rare | ⚔️ 50 DMG | None | Hogg Clan Rewards |
Vortex Heavy [Heavy attack] Heavy deals 15 Smite Damage. Heavy Finisher creates a Vortex dealing 15 Smite Damage. | emblems | Rare | ⚔️ 60 DMG | None | Hogg Clan Rewards |
Exposing Strike [Attack] Strike applies Fragile. Strike Finisher deals 5 Smite Damage. | emblems | Rare | ⚔️ 50 DMG | None | Hogg Clan Rewards |
God Rays [Passive] At the end of a battle, recover 5% of Max HP. | emblems | Rare | 0 | None | Hogg Clan Rewards |
Penitence [Passive] Increase Healing Power by 20%. | emblems | Rare | ⚔️ 10 DMG | None | Hogg Clan Rewards |
Aqua Regia [Passive] Each subsequent Burning hit deals +3% damage. | emblems | Rare | 0 | None | Greenadder Clan Rewards |
Aqua Vitae [Passive] When an enemy dies from Burning, deals 20 damage to enemies in a 5 metre radius. | emblems | Rare | ⚔️ 50 DMG | None | Greenadder Clan Rewards |
Aqua Fortis [Passive] Trail and Burning last +25% longer. | emblems | Rare | ⚔️ 2 DMG | None | Greenadder Clan Rewards |
Sal Alkali [Passive] Resilient additionally increases your Strike damage and Heavy damage by 25%. | emblems | Rare | ⚔️ 2 DMG | None | Greenadder Clan Rewards |
Aberration [Passive] Chain hits on Refracted enemies have a 10% chance to create a new Chain. | emblems | Rare | ⚔️ 1 DMG | None | Caithness Clan Rewards |
Halation [Passive] Refracted has 20% chance of not being removed when hit by a Chain. | emblems | Rare | ⚔️ 2 DMG | None | Caithness Clan Rewards |
Refraction [Passive] All Chain have 1 more hits. | emblems | Rare | ⚔️ 10 DMG | None | Caithness Clan Rewards |
Enchanting Etchings [Passive] Enemies receive +20% damage from a Finisher for each attack leading to it that hits them. | emblems | Rare | ⚔️ 2 DMG | None | Caithness Clan Rewards |
Ancestral Rage [Passive] While both Frenzy and Bracing are active, both their effects are 50% stronger. | emblems | Rare | ⚔️ 5 DMG | None | Blackbane Clan Rewards |
As the Crow Flies [Passive] When enemies receive Linked damage, they have a 10% chance of gaining one Linked. | emblems | Rare | ⚔️ 1 DMG | None | Blackbane Clan Rewards |
Gregarious Flocks [Passive] Maximum Linked count is increased by 20. | emblems | Rare | ⚔️ 20 DMG | None | Blackbane Clan Rewards |
Migratory Drive [Passive] Enemies dying of Linked damage have a 10% chance to spread Linked around them. | emblems | Rare | ⚔️ 1 DMG | None | Blackbane Clan Rewards |
Poisoned Stingers [Passive] Each Orbs deals 40% more damage. | emblems | Rare | ⚔️ 4 DMG | None | Forsyth Clan Rewards |
Enduring Larvae [Passive] Orbs strike 1 additional times, dealing 50% less damage after each bounce. | emblems | Rare | ⚔️ 5 DMG | None | Forsyth Clan Rewards |
Candle's Draw [Passive] Orbs are attracted from 200% further, and will disappear 200% slower. | emblems | Rare | ⚔️ 20 DMG | None | Forsyth Clan Rewards |
Wilderness' Wisdom [Passive] Gain 1% Special Charge per second. | emblems | Rare | 0 | None | Forsyth Clan Rewards |
Sunk Costs [Passive] On any successful Raise, attempt to Raise again. Adds -25% to the odds of the second attempt. | emblems | Rare | ⚔️ -2 DMG | None | Tykonos Clan Rewards |
High Rolling [Passive] When on a Combo Chain, Raise is 50% more likely. | emblems | Rare | ⚔️ 5 DMG | None | Tykonos Clan Rewards |
Hot Potatoes [Passive] Shop clearance items are 25% cheaper. | emblems | Rare | ⚔️ 10 DMG | None | Tykonos Clan Rewards |
Hidden Pocket [Passive] Raise damage multiplier is 50% higher. | emblems | Rare | ⚔️ 5 DMG | None | Tykonos Clan Rewards |
Working to a Tune [Passive] Delayed Heat can trigger up to 40 more damage when triggered normally. | emblems | Rare | ⚔️ 40 DMG | None | MacGregor Clan Rewards |
Blended Malt [Passive] Deal +10% damage for each different Clan you have at least one Emblem of. | emblems | Rare | ⚔️ 1 DMG | None | MacGregor Clan Rewards |
Focused Heat [Passive] Delayed Heat deals 0.5% more damage per Delayed Heat. | emblems | Rare | 0 | None | MacGregor Clan Rewards |
Strike when Hot [Passive] When triggered by an Explosive Blast, Delayed Heat deals 33% more damage. | emblems | Rare | ⚔️ 3 DMG | None | MacGregor Clan Rewards |
Golden Tooth [Passive] When you kill Captains, 10% chance to gain 3 Triskeles. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Smoked Pike [Charm] Moderately increase Dodge Regeneration. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Sharpened Axe [Charm] Increase Heavy damage by $%. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Jeweled Dagger [Charm] Increase Strike damage by $%. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Thick Padding [Charm] Moderately increase Max Block Stamina. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Hearty Turnip [Charm] Moderately increase Max HP. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Berserker's Flagon [Passive] When below 30% HP, gain Rage. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Purifying Light [Passive] A Vortex can deal up to 50% of their damage when entrapping enemies. | emblems | Rare | ⚔️ 5 DMG | None | Hogg Clan Rewards |
Seraphim's Gaze [Passive] Smite Damage is 25% more effective against shields. | emblems | Rare | ⚔️ 2 DMG | None | Hogg Clan Rewards |
Heavenly Plumage [Passive] Deal +20% damage when you HP is over 80%. | emblems | Rare | ⚔️ 8 DMG | None | Hogg Clan Rewards |
Cherub's Punishment [Passive] Captains with Fragile have 25% to be affected by a Vortex. | emblems | Rare | ⚔️ 2 DMG | None | Hogg Clan Rewards |
Citrinitas [Passive] After receiving Burning damage 15 times, enemies drop a Living Coals, which can be picked up for a brief increase to all statistics. | emblems | Rare | ⚔️ 15 DMG | None | Greenadder Clan Rewards |
Unstable Formation [Passive] When any Chain expires, it creates an Unstable Formation that periodically create a 1-hit Chain that deals 50% of the regular damage. When destroyed, it creates up to 5 1-hit Chain. | emblems | Rare | ⚔️ 50 DMG | None | Caithness Clan Rewards |
Fitheach Geal [Passive] One Linked enemy at a time will be marked by a white raven. Striking this enemy triggers the effect of Linked twice. | emblems | Rare | ⚔️ 10 DMG | None | Blackbane Clan Rewards |
Atlas Orb [Passive] Finishers creating Orbs also generate one Giant Orb, up to a maximum of 1. | emblems | Rare | ⚔️ 10 DMG | None | Forsyth Clan Rewards |
Fount of Fate [Passive] Raise also creates a temporary zone that grants Fated Strike and Fated Armour when stepping into it. | emblems | Rare | ⚔️ 10 DMG | None | Tykonos Clan Rewards |
Chain Reaction [Passive] When an Explosive Blast triggers Delayed Heat, 50% chance to create another Explosive Blast. | emblems | Rare | ⚔️ 5 DMG | None | MacGregor Clan Rewards |
Rousing Momentum - Brienne [Passive] When Direct Hits are on fire, generate 15 Special Charge every 5 seconds. All players within 15 metres gain 35% increased Ally Command damage. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Blitz Brawler - Brienne [Passive] Finisher performed within 3 seconds of another Finisher deal 40% more damage. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Battle Trance - Brienne [Passive] For every second Direct Hits count is above 1, increase Strike damage and Heavy damage by 1%, up to a maximum of 100%. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Hunter's Momentum - Brienne [Passive] Killing Captains increases Direct Hits by 10. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
War Dancing - Brienne [Passive] Dodge increases Direct Hits by 1. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Showstopper Strike - Brienne [Passive] Every Strike increases the next Heavy damage by 5%. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Unstoppable Rhythm - Brienne [Passive] When Direct Hits are on fire, become Unflinchable and reduce received damage to 30%. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Quickening Steps - Brienne [Passive] Direct Hits increases Move speed by 20%. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Feinting Footsies - Brienne [Passive] Dodge applies Vulnerable for 5 seconds to enemies within 5 metres. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Enraged Bull - Ruadh [Passive] After receiving damage, gain 100% Strike damage on block and Heavy damage on block and 25% Strike damage and Heavy damage for 2 seconds. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Adrenaline Rush - Ruadh [Passive] Strike damage and Heavy damage are increased by up to 50%, scaling inversely with remaining HP. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Near-Death Frenzy - Ruadh [Passive] Using Special when under 25 HP increases healing by 50%, Strike damage and Heavy damage by 25%. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Heartening Fighter - Ruadh [Passive] When healing, also heal Ally and other Hero characters within 10 metres for 50% of the healing value. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Blood Communion - Ruadh [Passive] When healing, enemies within 10 metres are damaged by 100% of the amount healed. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Battle Cry - Ruadh [Passive] Using Special also triggers all ally commands. The effect of Special is shared with other players. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Fighting Spirit - Ruadh [Passive] Incoming damage generates 7 Special Charge. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Blood-Edged Armour - Ruadh [Passive] Increases the damage of the next Finisher by 200% of received damage. This effect can stack. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Grudge Keeper - Ruadh [Passive] Enemies that attack the player become Vulnerable for 3 seconds. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Shambling Armour [Passive] Reduce incoming damage by -50%, but increase future incoming damage by 20% every time you get hit. Resets at the start of every battle. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Bramble Blade [Charm] Deal +$% Strike and +$% Heavy damage, but Max HP is reduced by $%. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Unhinged Mask [Passive] Gain Frenzy when Block is broken, but Block regeneration is reduced by -50%. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Skull Key [Passive] Gain 33% Max HP and each Treasure Chest costs 70% less, but you lose 20% HP when opening a Treasure Chest. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Greed-Cursed Gloves [Passive] Strike damage and Heavy damage increase with held Coins, up to a maximum of +50% at 600 Coins, but lose 100 Coins when receiving damage. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Tumultuous Blade [Passive] On Ally Command, spawn a Bomb that deals 25 damage. Bomb count: 1 | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Multi-Fuse Bomb [Passive] After killing 8 enemies, create a Bomb that deals 25 damage. Bomb count: 1 | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Decisive Blade [Passive] Heavy Finisher hit a second time for 25% of the orginal damage. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Chivalrous Blade [Passive] Strike Finisher hit a second time for 25% of the orginal damage. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Wailing Mandragora [Charm] Greatly increase Max HP. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Blunting Parry - Wallace [Passive] Parry applies Blunted to enemies for 6 seconds. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Measured Strike - Wallace [Passive] Parry increases the damage of the next Finisher by 50%. This effect can stack. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Commited Charge - Wallace [Passive] After a Dodge, gain 100% Block Stamina damage and -35% damage resistance for 2 seconds. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Savior's Entrance - Wallace [Passive] When saving an Ally, gain 50% Strike damage and Heavy damage for 5 seconds, and stun surrounding enemies for 2 seconds. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Bloody Streak - Wallace [Passive] Killing an enemy increases damage by 2%, up to 100%, for 3 seconds. This effect can stack and every kill refreshes the duration. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Wide Parry - Wallace [Passive] Parry affect enemies in a larger area. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Inspiring Command - Wallace [Passive] Increases ally commands damage by 30%. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Exalting Parry - Wallace [Passive] Parry generates 10 Special Charge. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Forceful Parry - Wallace [Passive] Parry applies Vulnerable to enemies for 3 seconds. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Burning & Chain Strike [Attack] Strike applies Refracted. Strike Finisher creates a 2-hit Chain that has Combust 3. Increase all Chain damage by +5. | emblems | Rare | ⚔️ 10 DMG | None | Greenadder Clan Rewards |
Linked & Burning Heavy [Heavy attack] Heavy has Combust 3. Heavy Finisher launches three projectiles with a Trail. They have Combust 9. Every time an enemy takes Burning damage from this, they gain one Linked. | emblems | Rare | ⚔️ 10 DMG | None | Blackbane Clan Rewards |
Linked & Chain Block [Block] Block creates a 5-hit Chain. It applies 15 Linked to all hit enemies. Parry also applies Refracted to surrounding enemies. Increase all Chain damage by +5. | emblems | Rare | ⚔️ 50 DMG | None | Blackbane Clan Rewards |
Linked & Orb Heavy [Heavy attack] Heavy generates 4 Orbs. Heavy Finisher also attracts all surrounding Orbs.These Orbs launch a wave that applies 5 Linked when striking a target. | emblems | Rare | ⚔️ 40 DMG | None | Blackbane Clan Rewards |
Linked & Vortex Heavy [Heavy attack] Heavy deals 15 Smite Damage damage. Heavy Finisher creates a Vortex dealing 15 Smite Damage and applying 20 Linked. | emblems | Rare | ⚔️ 20 DMG | None | Blackbane Clan Rewards |
Burning & Orb Heavy [Heavy attack] Heavy generates 4 Orbs. Heavy Finisher also attracts all surrounding Orbs. These Orbs have Combust 3 and leave a Trail when striking an target. | emblems | Rare | ⚔️ 40 DMG | None | Forsyth Clan Rewards |
Chaining & Orb Block [Block] Block generates 4 Orbs and attracts all surrounding Orbs. These Orbs create a 5-hit Chain when striking a target. Increase all Chain damage by +5. | emblems | Rare | ⚔️ 40 DMG | None | Forsyth Clan Rewards |
Orb & Vortex Heavy [Heavy attack] Heavy generates 4 Orbs. Heavy Finisher also attracts all surrounding Orbs. These Orbs create a Vortex dealing 15 Smite Damage when it strikes a target. | emblems | Rare | ⚔️ 35 DMG | None | Forsyth Clan Rewards |
Lucky & Burning Block [Block] Your Block has a 10% chance to Raise for 200% of the last Strike damage or Heavy damage dealt as well as launching two projectiles with a Trail. They have Combust 3. Increases Block regeneration by 25%. | emblems | Rare | ⚔️ 2 DMG | None | Tykonos Clan Rewards |
Lucky & Chaining Heavy [Heavy attack] Heavy creates a 3-hit Chain. Heavy Finisher creates a 8-hit Chain. This Chain has 10% chance to Raise, targeting all surrounding enemies instead. Increase all Chain damage by +5. | emblems | Rare | ⚔️ 80 DMG | None | Tykonos Clan Rewards |
Lucky & Linked Strike [Attack] Strike applies 10 Linked. Strike Finisher launches a wave that applies 10 Linked. This has a 10% chance to Raise, instead sending a larger wave that applies the maximum possible amount of Linked. | emblems | Rare | ⚔️ 10 DMG | None | Tykonos Clan Rewards |
Lucky & Orb Block [Block] Block generates 4 Orbs and attracts all surrounding Orbs. They have 10% chance to Raise, generating 200% more Orbs that deal 200% more damage. | emblems | Rare | ⚔️ 40 DMG | None | Tykonos Clan Rewards |
Vortex & Lucky Heavy [Heavy attack] Heavy deals 15 Smite Damage. Heavy Finisher creates a Vortex dealing 15 Smite Damage damage. The Vortex has 10% chance to Raise, dealing its damage multiple times. | emblems | Rare | ⚔️ 35 DMG | None | Tykonos Clan Rewards |
Heated & Burning Strike [Attack] Strike applies 20 Delayed Heat. Strike Finisher applies 40 Delayed Heat in a wave. The wave also has Combust 3. | emblems | Rare | ⚔️ 10 DMG | None | MacGregor Clan Rewards |
Chaining & Explosive Heavy [Heavy attack] Heavy creates a 3-hit Chain. Heavy Finisher creates a 8-hit Chain. When any of these Chain is created or expires, it creates an Explosive Blast for 20 damage. Increase all Chain damage by +5. | emblems | Rare | ⚔️ 20 DMG | None | MacGregor Clan Rewards |
Explosive & Linked Heavy [Heavy attack] Heavy deals 20 damage. Heavy Finisher creates an Explosive Blast for 20 damage. If it hits at least one Linked enemy, create a small Explosive Blast around all other Linked enemies. | emblems | Rare | ⚔️ 20 DMG | None | MacGregor Clan Rewards |
Heated & Orb Strike [Attack] Strike generates 1 Orbs. Strike Finisher generates 3 Orbs that apply 20 Delayed Heat in a wave around the target. | emblems | Rare | ⚔️ 10 DMG | None | MacGregor Clan Rewards |
Heated & Lucky Strike [Attack] Strike applies 20 Delayed Heat. Strike Finisher applies 40 Delayed Heat in a wave. This has 10% chance to Raise for 200% the original effect. Increases Strike damage by 15%. | emblems | Rare | ⚔️ 1 DMG | None | MacGregor Clan Rewards |
Explosive & Vortex Block [Block] Block creates a Vortex dealing 15 Smite Damage. When dealing damage, the Vortex also creates an Explosive Blast for 20 damage. | emblems | Rare | ⚔️ 35 DMG | None | MacGregor Clan Rewards |
Vortex & Burning Block [Block] Block creates a Vortex dealing 10 Smite Damage. The Vortex also has Combust 3, and leaves a Trail. | emblems | Rare | ⚔️ 25 DMG | None | Hogg Clan Rewards |
Vortex & Chain Strike [Attack] Strike applies Refracted. Strike Finisher creates a 2-hit Chain. When the Chain is created or expires, it creates a Vortex dealing 15 Smite Damage. Increase all Chain damage by +5. | emblems | Rare | ⚔️ 20 DMG | None | Hogg Clan Rewards |
Eternal Reward [Passive] Your Vortex repeats its effects forever, or until you create a new Vortex. | emblems | Rare | ⚔️ 10 DMG | None | Hogg Clan Rewards |
Intricate Pommel [Charm] A third of a legendary weapon. Increase Special Charge Generation by $%. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Gilded Crossguard [Charm] A third of a legendary weapon. Greatly decrease Block Stamina consumption. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Sanctified Blade [Charm] A third of a legendary weapon. Increase Strike damage by $%. | emblems | Common | ⚔️ 10 DMG | None | World / Shop Drop |
Gilles, The Hog (Melee) Base HP: 5000 · Coin Bounty: 80 Coins · Act: Act 1. One of the Commanders of The Dragon's army. | units | Unique | ⚔️ 250 DMG 🛡️ 500 ARM | None | Campaign Encounter (Act 1) |
Iseult, The Banshee (Melee) Base HP: 10000 · Coin Bounty: 80 Coins · Act: Act 2. One of the Commanders of The Dragon's army. | units | Unique | ⚔️ 500 DMG 🛡️ 1000 ARM | None | Campaign Encounter (Act 2) |
Harold, The Dragon (Melee) Base HP: 15000 · Coin Bounty: 80 Coins · Act: Act 3. The General of the English army. | units | Unique | ⚔️ 750 DMG 🛡️ 1500 ARM | None | Campaign Encounter (Act 3) |
Fiona, Buckteeth (Melee) Base HP: 1250 · Coin Bounty: 40 Coins · Act: Act 1. An Elite Champion of The Dragon. Relentless.A seasoned swordfighter who can block and counter your attacks. | units | Rare | ⚔️ 62 DMG 🛡️ 125 ARM | None | Campaign Encounter (Act 1) |
Wilkin, The Cook (Ranged) Base HP: 1500 · Coin Bounty: 40 Coins · Act: Act 1. A master marksman among The Dragon Elite Champions. | units | Rare | ⚔️ 75 DMG 🛡️ 150 ARM | None | Campaign Encounter (Act 1) |
Randel, The Pawn (Melee) Base HP: 1500 · Coin Bounty: 40 Coins · Act: Act 1. An Elite Champion of The Dragon who uses soldiers to protect himself and swarm his enemies. | units | Rare | ⚔️ 75 DMG 🛡️ 150 ARM | None | Campaign Encounter (Act 1) |
Luthan Burgess (Melee) Base HP: 3000 · Coin Bounty: 30 Coins · Act: Act 1. The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you. | units | Common | ⚔️ 150 DMG 🛡️ 300 ARM | None | Campaign Encounter (Act 1) |
The Norsemen (Melee) Base HP: 1375 · Coin Bounty: 15 Coins · Act: Act 2. A Berserker band of 3, among The Dragon Elite Champions. | units | Rare | ⚔️ 68 DMG 🛡️ 137 ARM | None | Campaign Encounter (Act 2) |
Flint, The Dreadshot (Ranged) Base HP: 3000 · Coin Bounty: 40 Coins · Act: Act 2. One of The Dragon's Elite Champions. A master marksman whose bolts are said to weep as they fly. | units | Rare | ⚔️ 150 DMG 🛡️ 300 ARM | None | Campaign Encounter (Act 2) |
Aldric, Earthbreaker (Polearm) Base HP: 3500 · Coin Bounty: 40 Coins · Act: Act 2. An Elite Champion of The Dragon. Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating. | units | Rare | ⚔️ 175 DMG 🛡️ 350 ARM | None | Campaign Encounter (Act 2) |
Luthan Burgess (Melee) Base HP: 4500 · Coin Bounty: 30 Coins · Act: Act 2. The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you. | units | Common | ⚔️ 225 DMG 🛡️ 450 ARM | None | Campaign Encounter (Act 2) |
Sir Osric, The Black Shield (Melee) Base HP: 3700 · Coin Bounty: 40 Coins · Act: Act 3. An Elite Champion of The Dragon. A walking wall. Nearly impenetrable without breaking his shield. | units | Rare | ⚔️ 185 DMG 🛡️ 370 ARM | None | Campaign Encounter (Act 3) |
Wulfnoth, The Crimson Lance (Polearm) Base HP: 4500 · Coin Bounty: 40 Coins · Act: Act 3. An Elite Champion of The Dragon. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach. | units | Rare | ⚔️ 225 DMG 🛡️ 450 ARM | None | Campaign Encounter (Act 3) |
Luthan Burgess (Melee) Base HP: 6000 · Coin Bounty: 30 Coins · Act: Act 3. The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you. | units | Common | ⚔️ 300 DMG 🛡️ 600 ARM | None | Campaign Encounter (Act 3) |
Infantry (Melee) Base HP: 15 · Coin Bounty: — Coins · Act: Act 1. Foot soldiers who can swarm with their numbers. | units | Common | ⚔️ 15 DMG 🛡️ 1 ARM | None | Campaign Encounter (Act 1) |
Man-at-Arms (Melee) Base HP: 15 · Coin Bounty: — Coins · Act: Act 1. A common enemy equipped with a sword and a small shield. Balanced for both offence and defence. | units | Common | ⚔️ 15 DMG 🛡️ 1 ARM | None | Campaign Encounter (Act 1) |
Archer (Ranged) Base HP: 25 · Coin Bounty: 0 Coins · Act: Act 1. A ranged soldier who can harass from a distance. | units | Common | ⚔️ 15 DMG 🛡️ 2 ARM | None | Campaign Encounter (Act 1) |
Greatshield Knight (Melee) Base HP: 50 · Coin Bounty: 10 Coins · Act: Act 1. A walking wall. Nearly impenetrable without breaking their shield. | units | Common | ⚔️ 15 DMG 🛡️ 5 ARM | None | Campaign Encounter (Act 1) |
Medic (Melee) Base HP: 100 · Coin Bounty: 0 Coins · Act: Act 1. A field healer who can temporarily give invulnerability to other enemies through the use of various potions. | units | Common | ⚔️ 5 DMG 🛡️ 10 ARM | None | Campaign Encounter (Act 1) |
Archer Captain (Ranged) Base HP: 125 · Coin Bounty: 5 Coins · Act: Act 1. A ranged soldier who can harass from a distance. | units | Common | ⚔️ 6 DMG 🛡️ 12 ARM | None | Campaign Encounter (Act 1) |
Infantry Captain (Melee) Base HP: 180 · Coin Bounty: 10 Coins · Act: Act 1. Foot soldiers who can swarm with their numbers. | units | Common | ⚔️ 9 DMG 🛡️ 18 ARM | None | Campaign Encounter (Act 1) |
Knight Captain (Melee) Base HP: 225 · Coin Bounty: 10 Coins · Act: Act 1. A seasoned swordfighter who can block and counter your attacks. | units | Common | ⚔️ 11 DMG 🛡️ 22 ARM | None | Campaign Encounter (Act 1) |
Pikeman Captain (Polearm) Base HP: 250 · Coin Bounty: 10 Coins · Act: Act 1. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach. | units | Common | ⚔️ 12 DMG 🛡️ 25 ARM | None | Campaign Encounter (Act 1) |
Giant (Polearm) Base HP: 650 · Coin Bounty: 10 Coins · Act: Act 1. Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating. | units | Common | ⚔️ 32 DMG 🛡️ 65 ARM | None | Campaign Encounter (Act 1) |
Infantry II (Melee) Base HP: 40 · Coin Bounty: — Coins · Act: Act 2. Foot soldiers who can swarm with their numbers. | units | Common | ⚔️ 15 DMG 🛡️ 4 ARM | None | Campaign Encounter (Act 2) |
Man-at-Arms II (Melee) Base HP: 40 · Coin Bounty: — Coins · Act: Act 2. A common enemy equipped with a sword and a small shield. Balanced for both offence and defence. | units | Common | ⚔️ 15 DMG 🛡️ 4 ARM | None | Campaign Encounter (Act 2) |
Archer II (Ranged) Base HP: 65 · Coin Bounty: — Coins · Act: Act 2. A ranged soldier who can harass from a distance. | units | Common | ⚔️ 3 DMG 🛡️ 6 ARM | None | Campaign Encounter (Act 2) |
Pikeman (Polearm) Base HP: 75 · Coin Bounty: 0 Coins · Act: Act 2. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach. | units | Common | ⚔️ 3 DMG 🛡️ 7 ARM | None | Campaign Encounter (Act 2) |
Bomber (Melee) Base HP: 95 · Coin Bounty: — Coins · Act: Act 2. Carries an explosive payload that will detonate once near his foes. | units | Common | ⚔️ 4 DMG 🛡️ 9 ARM | None | Campaign Encounter (Act 2) |
Bulwark Knight (Melee) Base HP: 190 · Coin Bounty: 10 Coins · Act: Act 2. Hides behind an iron shell while preparing a devastating attack. | units | Common | ⚔️ 9 DMG 🛡️ 19 ARM | None | Campaign Encounter (Act 2) |
Arbalestier Captain (Ranged) Base HP: 275 · Coin Bounty: 10 Coins · Act: Act 2. A crossbowman who uses homing projectiles to hunt down their prey. | units | Common | ⚔️ 13 DMG 🛡️ 27 ARM | None | Campaign Encounter (Act 2) |
Archer Captain II (Ranged) Base HP: 275 · Coin Bounty: 10 Coins · Act: Act 2. A ranged soldier who can harass from a distance. | units | Common | ⚔️ 13 DMG 🛡️ 27 ARM | None | Campaign Encounter (Act 2) |
Infantry Captain II (Melee) Base HP: 620 · Coin Bounty: 10 Coins · Act: Act 2. Foot soldiers who can swarm with their numbers. | units | Common | ⚔️ 31 DMG 🛡️ 62 ARM | None | Campaign Encounter (Act 2) |
Knight Captain II (Melee) Base HP: 680 · Coin Bounty: 10 Coins · Act: Act 2. A seasoned swordfighter who can block and counter your attacks. | units | Common | ⚔️ 34 DMG 🛡️ 68 ARM | None | Campaign Encounter (Act 2) |
Pikeman Captain II (Polearm) Base HP: 735 · Coin Bounty: 10 Coins · Act: Act 2. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach. | units | Common | ⚔️ 36 DMG 🛡️ 73 ARM | None | Campaign Encounter (Act 2) |
Greatshield Knight II (Melee) Base HP: 735 · Coin Bounty: 10 Coins · Act: Act 2. A walking wall. Nearly impenetrable without breaking their shield. | units | Common | ⚔️ 36 DMG 🛡️ 73 ARM | None | Campaign Encounter (Act 2) |
War Drummer (Melee) Base HP: 875 · Coin Bounty: 5 Coins · Act: Act 2. Beats a relentless rhythm that summons or strenghtens other enemies. | units | Common | ⚔️ 43 DMG 🛡️ 87 ARM | None | Campaign Encounter (Act 2) |
Giant III (Polearm) Base HP: 1365 · Coin Bounty: 10 Coins · Act: Act 2. Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating. | units | Common | ⚔️ 68 DMG 🛡️ 136 ARM | None | Campaign Encounter (Act 2) |
Berserker (Melee) Base HP: 30 · Coin Bounty: 0 Coins · Act: Act 3. Feral northern warrior. Fights with reckless fury. | units | Common | ⚔️ 15 DMG 🛡️ 3 ARM | None | Campaign Encounter (Act 3) |
Infantry III (Melee) Base HP: 85 · Coin Bounty: — Coins · Act: Act 3. Foot soldiers who can swarm with their numbers. | units | Common | ⚔️ 4 DMG 🛡️ 8 ARM | None | Campaign Encounter (Act 3) |
Bomber II (Melee) Base HP: 85 · Coin Bounty: 0 Coins · Act: Act 3. Carries an explosive payload that will detonate once near his foes. | units | Common | ⚔️ 4 DMG 🛡️ 8 ARM | None | Campaign Encounter (Act 3) |
Man-at-Arms III (Melee) Base HP: 85 · Coin Bounty: — Coins · Act: Act 3. A common enemy equipped with a sword and a small shield. Balanced for both offence and defence. | units | Common | ⚔️ 4 DMG 🛡️ 8 ARM | None | Campaign Encounter (Act 3) |
Jester (Melee) Base HP: 125 · Coin Bounty: 0 Coins · Act: Act 3. A mocking trickster who carries invaluable loot. | units | Common | ⚔️ 6 DMG 🛡️ 12 ARM | None | Campaign Encounter (Act 3) |
Pikeman II (Polearm) Base HP: 140 · Coin Bounty: 0 Coins · Act: Act 3. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach. | units | Common | ⚔️ 7 DMG 🛡️ 14 ARM | None | Campaign Encounter (Act 3) |
Medic III (Melee) Base HP: 165 · Coin Bounty: 0 Coins · Act: Act 3. A field healer who can temporarily give invulnerability to other enemies through the use of various potions. | units | Common | ⚔️ 8 DMG 🛡️ 16 ARM | None | Campaign Encounter (Act 3) |
Rogue (Melee) Base HP: 210 · Coin Bounty: 0 Coins · Act: Act 3. Quick and slippery. Will try to slip past your defences to strike where it hurts. | units | Common | ⚔️ 10 DMG 🛡️ 21 ARM | None | Campaign Encounter (Act 3) |
Archer III (Ranged) Base HP: 250 · Coin Bounty: 0 Coins · Act: Act 3. A ranged soldier who can harass from a distance. | units | Common | ⚔️ 12 DMG 🛡️ 25 ARM | None | Campaign Encounter (Act 3) |
Trapper (Melee) Base HP: 330 · Coin Bounty: 0 Coins · Act: Act 3. Sets snares and various traps to hinder your progress. | units | Common | ⚔️ 16 DMG 🛡️ 33 ARM | None | Campaign Encounter (Act 3) |
Arbalestier Captain II (Ranged) Base HP: 500 · Coin Bounty: 10 Coins · Act: Act 3. A crossbowman who uses homing projectiles to hunt down their prey. | units | Common | ⚔️ 25 DMG 🛡️ 50 ARM | None | Campaign Encounter (Act 3) |
Archer Captain III (Ranged) Base HP: 500 · Coin Bounty: 10 Coins · Act: Act 3. A ranged soldier who can harass from a distance. | units | Common | ⚔️ 25 DMG 🛡️ 50 ARM | None | Campaign Encounter (Act 3) |
Knight Captain III (Melee) Base HP: 750 · Coin Bounty: 10 Coins · Act: Act 3. A seasoned swordfighter who can block and counter your attacks. | units | Common | ⚔️ 37 DMG 🛡️ 75 ARM | None | Campaign Encounter (Act 3) |
Infantry Captain III (Melee) Base HP: 800 · Coin Bounty: 10 Coins · Act: Act 3. Foot soldiers who can swarm with their numbers. | units | Common | ⚔️ 40 DMG 🛡️ 80 ARM | None | Campaign Encounter (Act 3) |
Combo Knight (Melee) Base HP: 915 · Coin Bounty: 10 Coins · Act: Act 3. A disciplined duelist who chains attacks in rapid, brutal succession. | units | Common | ⚔️ 45 DMG 🛡️ 91 ARM | None | Campaign Encounter (Act 3) |
Greatshield Knight III (Melee) Base HP: 995 · Coin Bounty: 10 Coins · Act: Act 3. A walking wall. Nearly impenetrable without breaking their shield. | units | Common | ⚔️ 49 DMG 🛡️ 99 ARM | None | Campaign Encounter (Act 3) |
Pikeman Captain III (Polearm) Base HP: 1080 · Coin Bounty: 10 Coins · Act: Act 3. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach. | units | Common | ⚔️ 54 DMG 🛡️ 108 ARM | None | Campaign Encounter (Act 3) |
Combo Knight II (Melee) Base HP: 1245 · Coin Bounty: 10 Coins · Act: Act 3. A disciplined duelist who chains attacks in rapid, brutal succession. | units | Common | ⚔️ 62 DMG 🛡️ 124 ARM | None | Campaign Encounter (Act 3) |
Giant II (Polearm) Base HP: 1660 · Coin Bounty: 10 Coins · Act: Act 3. Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating. | units | Common | ⚔️ 83 DMG 🛡️ 166 ARM | None | Campaign Encounter (Act 3) |
Arbalestier (Ranged) Base HP: 100 · Coin Bounty: 0 Coins · Act: Any. A crossbowman who uses homing projectiles to hunt down their prey. | units | Common | ⚔️ 5 DMG 🛡️ 10 ARM | None | Campaign Encounter (Any) |
Arbalestier II (Ranged) Base HP: 400 · Coin Bounty: 0 Coins · Act: Any. A crossbowman who uses homing projectiles to hunt down their prey. | units | Common | ⚔️ 20 DMG 🛡️ 40 ARM | None | Campaign Encounter (Any) |
Caolàn, The Wayward (Polearm) Base HP: 200 · Coin Bounty: — Coins · Act: Any. A man who speaks in portents and riddles. He can read the signs others would miss and neve explains more than required. The omens follow him. So does death. Leader of Clan Blackbane. | units | Rare | ⚔️ 10 DMG 🛡️ 20 ARM | None | Campaign Encounter (Any) |
Clare, the Blackthorn (Ranged) Base HP: 200 · Coin Bounty: — Coins · Act: Any. A woman who crossed the sea at a young age, chasing a vision she could not explain. Some say that souls called her here, to the war, to the place where the veil wears thin. Leader of Clan Forsyth | units | Rare | ⚔️ 10 DMG 🛡️ 20 ARM | None | Campaign Encounter (Any) |
Callista, The Hand (Melee) Base HP: 200 · Coin Bounty: — Coins · Act: Any. A woman who bets on everything, including her own survival. She treats war like a table game. High stakes and cold odds. She has won fortunes and lost them back, and always plays the next hand. Leader of the Tykonos. | units | Rare | ⚔️ 10 DMG 🛡️ 20 ARM | None | Campaign Encounter (Any) |
Mariott, The Hammer (Melee) Base HP: 200 · Coin Bounty: — Coins · Act: Any. A blacksmith who traded her anvil for the battlefield after The Sorrow. Her hammer has crushed more English helms than she can count. She believes a well tempered blade can solve most problems. Leader of Clan MacGregor. | units | Rare | ⚔️ 10 DMG 🛡️ 20 ARM | None | Campaign Encounter (Any) |
Abbas, The Stargazer (Melee) Base HP: 200 · Coin Bounty: — Coins · Act: Any. An astronomer from distant lands who charts the heavens and constellations. Leader of Clan Skye. | units | Rare | ⚔️ 10 DMG 🛡️ 20 ARM | None | Campaign Encounter (Any) |
Aodh, The Vigil (Polearm) Base HP: 200 · Coin Bounty: — Coins · Act: Any. An old scholar who carries a book heavier than the armour of most men. He studies the divine and the angelic, things that should not be forgotten. Leader of Clan Hogg. | units | Rare | ⚔️ 10 DMG 🛡️ 20 ARM | None | Campaign Encounter (Any) |
Archer I (Ranged) Base HP: 50<span class="text-forge-400"> ±10</span> · Coin Bounty: — Coins · Act: Any. Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance. | units | Common | ⚔️ 15 DMG 🛡️ 5 ARM | None | Campaign Encounter (Any) |
Clansfolk I (Melee) Base HP: 75<span class="text-forge-400"> ±15</span> · Coin Bounty: — Coins · Act: Any. Use targeting to direct multiple attacks from melee soldiers. Good Against enemies with a lot of HP. | units | Common | ⚔️ 3 DMG 🛡️ 7 ARM | None | Campaign Encounter (Any) |
Pikeman I (Polearm) Base HP: 100<span class="text-forge-400"> ±25</span> · Coin Bounty: — Coins · Act: Any. An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach. | units | Common | ⚔️ 5 DMG 🛡️ 10 ARM | None | Campaign Encounter (Any) |
Archer II (Ranged) Base HP: 100<span class="text-forge-400"> ±10</span> · Coin Bounty: — Coins · Act: Any. Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance. | units | Common | ⚔️ 5 DMG 🛡️ 10 ARM | None | Campaign Encounter (Any) |
Clansfolk II (Melee) Base HP: 150<span class="text-forge-400"> ±15</span> · Coin Bounty: — Coins · Act: Any. A common Scottish warrior with more experience and swordsmanship than others. | units | Common | ⚔️ 7 DMG 🛡️ 15 ARM | None | Campaign Encounter (Any) |
Archer III (Ranged) Base HP: 150<span class="text-forge-400"> ±10</span> · Coin Bounty: — Coins · Act: Any. Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance. | units | Common | ⚔️ 7 DMG 🛡️ 15 ARM | None | Campaign Encounter (Any) |
Pikeman II (Polearm) Base HP: 200<span class="text-forge-400"> ±25</span> · Coin Bounty: — Coins · Act: Any. An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach. | units | Common | ⚔️ 10 DMG 🛡️ 20 ARM | None | Campaign Encounter (Any) |
Clansfolk III (Melee) Base HP: 225<span class="text-forge-400"> ±15</span> · Coin Bounty: — Coins · Act: Any. A well armoured, well trained and experienced Scottish melee combatant. | units | Common | ⚔️ 11 DMG 🛡️ 22 ARM | None | Campaign Encounter (Any) |
Pikeman III (Polearm) Base HP: 300<span class="text-forge-400"> ±25</span> · Coin Bounty: — Coins · Act: Any. An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach. | units | Common | ⚔️ 15 DMG 🛡️ 30 ARM | None | Campaign Encounter (Any) |
Compendium: Weapon Evolutions & Squad Tactics
In Tears of Metal, weapons don't just act as static loot—they evolve dynamically run after run as commanders score thousands of kills.
Weapon Quality & Evolution System
| Quality Tier | Emblem Sockets | Combat Characteristics | | :--- | :--- | :--- | | Common Steel | 1 Emblem Slot | Reliable foundation, low stamina consumption | | Rare Tempered | 2 Emblem Slots | Enhanced cleave arc and increased poise breaking | | Plagued Cursed | 3 Emblem Slots | Massive elemental burst offset by gradual health drain | | Unique Clan Relic | 4 Emblem Slots | Handcrafted moveset (e.g., Wallace’s Whirlwind Cleave) |
Scottish Battalion Unit Roles
- Schiltron Spearmen: Unflinching anti-cavalry defense; creates protective bastions.
- Highland Archers: High-elevation armor-piercing artillery volleys.
- Armored Heavy Vanguard: Unstoppable frontline shock troops designed to breach castle gatehouses.