Highland Roguelite Database & Compendium

Tears of Metal Compendium & Database

Explore all weapons, Highland battalion soldier types, Dragon Tear perks, passive charms, and camp settlement blueprints.

Showing 262 items in database
Item / Unit NameCategoryRarity / TierCombat Stats & ModifiersCommander Req.Acquisition / Campaign Act
⚔️
Highland Broadsword & Targe
Standard Scottish basket-hilted broadsword paired with an iron-rimmed wooden targe.
weaponsCommon
⚔️ 45 DMG
🛡️ 15 ARM
Poise: 20
Wt: 4kg
None
Default Starting Equipment
🗡️
Ignited Alchemist Broadsword
Tempered in Greenadder alchemical oils; releases fiery trails on combo finishers.
weaponsRare
⚔️ 78 DMG
🛡️ 20 ARM
Poise: 35
Wt: 5kg
None
Greenadder Clan Forge
🗡️
Wallace's Great Claymore
Massive two-handed Scottish greatsword. Crushes enemy armor and unleashes wide 360° sweeping cleaves.
weaponsUnique
⚔️ 120 DMG
🛡️ 5 ARM
Poise: 70
Wt: 9kg
None
Commander Wallace Mastery
🔨
Stonecrusher War Maul
Heavy granite war hammer wielded by Ruadh. Creates seismic ground shockwaves on impact.
weaponsUnique
⚔️ 140 DMG
🛡️ 10 ARM
Poise: 95
Wt: 14kg
None
Ruadh Hero Progression
🤺
Brienne's Highland Twin Dirks
Pair of razor-sharp Scottish dirks designed for flurries. Dodge rolls do not interrupt attack chains.
weaponsRare
⚔️ 65 DMG
🛡️ 8 ARM
Poise: 15
Wt: 2kg
None
Brienne Hero Progression
Dragon Tear Corrupted War Scythe
Imbued with cosmic meteorite power. Deals devastating cursed collateral damage across all linked enemies.
weaponsPlagued
⚔️ 110 DMG
0
Poise: 50
Wt: 6kg
None
Act 3 Meteorite Crater
🔱
Highland Phalanx War Halberd
Extended polearm with hook and axe blade. Devastates cavalry and shield walls with high reach.
weaponsCommon
⚔️ 75 DMG
🛡️ 12 ARM
Poise: 45
Wt: 7kg
None
Camp Armory Blueprint
🏹
Highland Yew Longbow
Powerful yew longbow capable of piercing mail armor at medium and long distances.
weaponsCommon
⚔️ 60 DMG
0
Poise: 10
Wt: 3kg
None
Camp Fletcher Armory
🏹
Steel Stirrup Arbalest
Mechanical heavy crossbow that fires high-velocity steel bolts with homing trajectory.
weaponsRare
⚔️ 95 DMG
0
Poise: 30
Wt: 6kg
None
Forsyth Clan Armory
🍞
Fresh Hearth Bannock
Hearty toasted barley bannock cooked on hot flat stones. Restores 35 HP instantly.
camp-suppliesCommon
0
🛡️ 5 ARM
None
Chef Gordon Mess Hall
🧂
Highland Coarse Salt
Pristine rock salt mined from highland cliffs. Used by Chef Gordon for long-lasting army rations.
camp-suppliesCommon
0
None
Chef Gordon Mess Hall
🌿
Mountain Wild Herbs
Fragrant mountain herbs that soothe bruised muscles and quicken natural stamina regeneration.
camp-suppliesCommon
0
None
Chef Gordon Mess Hall
🍲
Traditional Scottish Haggis
Gordon's celebrated savory pudding. Increases squad Max Stamina by +30% for 8 minutes.
camp-suppliesRare
0
🛡️ 15 ARM
None
Chef Gordon Tier 2 Upgrade
🐟
Smoked Loch Salmon
Rich cold-smoked loch fish. Boosts sprint speed by 15% and grants 1-time lethal blow protection.
camp-suppliesRare
0
🛡️ 10 ARM
None
Chef Gordon Tier 2 Upgrade
🛡️
Clan Legacy
[Ally command] Ally Command launches three projectiles with a Trail. They have Combust 1.
emblemsRare
⚔️ 25 DMG
None
Greenadder Clan Rewards
🛡️
Bursting Block
[Block] Block has Combust 3. Parry has Combust 9.
emblemsRare
⚔️ 30 DMG
None
Greenadder Clan Rewards
🛡️
Trailing Dodge
[Dodge] On Dodge, leave a Trail for 3 seconds.
emblemsRare
⚔️ 10 DMG
None
Greenadder Clan Rewards
🛡️
Trailing Heavy
[Heavy attack] Heavy has Combust 2. Heavy Finisher launches three projectiles with a Trail. They have Combust 4.
emblemsRare
⚔️ 10 DMG
None
Greenadder Clan Rewards
🛡️
Bursting Strike
[Attack] Strike has Combust 1. Strike Finisher has Combust 3.
emblemsRare
⚔️ 10 DMG
None
Greenadder Clan Rewards
🛡️
Sal Gemmae
[Passive] When hurt, gain Resilient for 3 seconds.
emblemsRare
⚔️ 30 DMG
None
Greenadder Clan Rewards
🛡️
Sal Ammoniac
[Passive] Block makes you Resilient for 1 seconds.
emblemsRare
⚔️ 10 DMG
None
Greenadder Clan Rewards
🛡️
Clan Legacy
[Ally command] Ally Command creates a 1-hit Chain.
emblemsRare
⚔️ 10 DMG
None
Caithness Clan Rewards
🛡️
Refracted Block
[Block] Block creates a 5-hit Chain. Parry also applies Refracted to surrounding enemies. Increase all Chain damage by +5.
emblemsRare
⚔️ 50 DMG
None
Caithness Clan Rewards
🛡️
Refracted Dodge
[Dodge] Dodge applies Refracted to enemies in a 3 metre radius.
emblemsRare
⚔️ 30 DMG
None
Caithness Clan Rewards
🛡️
Chaining Heavy
[Heavy attack] Heavy creates a 3-hit Chain. Heavy Finisher creates a 6-hit Chain. Increase all Chain damage by +5.
emblemsRare
⚔️ 60 DMG
None
Caithness Clan Rewards
🛡️
Refracted Strike
[Attack] Strike applies Refracted. Strike Finisher creates a 2-hit Chain. Increase all Chain damage by +5.
emblemsRare
⚔️ 20 DMG
None
Caithness Clan Rewards
🛡️
Enhanced Enamel
[Passive] When you Dodge an attack, the attacker takes +35% damage from all sources for 4 seconds.
emblemsRare
⚔️ 3 DMG
None
Caithness Clan Rewards
🛡️
Delicate Dyes
[Passive] Parry and Finisher increase your Special Charge by 5%.
emblemsRare
0
None
Caithness Clan Rewards
🛡️
Challenge Low HP
[Cosmetic] Challenge Low HP Desc
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Challenge More Enemies
[Cosmetic] Challenge More Enemies Desc
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Challenge Tanky Elites
[Cosmetic] Challenge Tanky Elites Desc
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Daily Trial #1 - Thirst for Blood
[Cosmetic] Lose HP over time, but heal for a % of damage dealt
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Daily Trial #2 - Rich Man's Plight
[Cosmetic] Start with 600 Coins, gain 100% more Coins and increased number of Treasure Chest spawns, but damage received is increased by 250%
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Daily Trial #3 - Apocalypse
[Cosmetic] Fodders are more numerous and dangerous
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Daily Trial #4 - Fire Ants
[Cosmetic] Fodders are more numerous and dangerous
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Daily Trial #5 - Ancestral Blessing
[Cosmetic] Each Emblem received is 1 level higher, but your attacks deal 80% less damage
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Clan Legacy
[Ally command] Ally Command launches a wave that applies 10 Linked.
emblemsRare
⚔️ 10 DMG
None
Blackbane Clan Rewards
🛡️
Bracing Block
[Block] Block gives Bracing for 2 seconds. Parry applies 15 Linked to surrounding enemies.
emblemsRare
⚔️ 20 DMG
None
Blackbane Clan Rewards
🛡️
Bracing Dodge
[Dodge] Dodge gives Bracing for 2 seconds.
emblemsRare
⚔️ 20 DMG
None
Blackbane Clan Rewards
🛡️
Linked Heavy
[Heavy attack] Heavy applies 20 Linked. Heavy Finisher launches a wave that applies 20 Linked.
emblemsRare
⚔️ 20 DMG
None
Blackbane Clan Rewards
🛡️
Linked Strike
[Attack] Strike applies 10 Linked. Strike Finisher launches a wave that applies 10 Linked.
emblemsRare
⚔️ 10 DMG
None
Blackbane Clan Rewards
🛡️
Cornered Beast
[Passive] When under 20% of Max HP, gain Frenzy.
emblemsRare
⚔️ 2 DMG
None
Blackbane Clan Rewards
🛡️
Thorns of Anguish
[Passive] When hurt, gain Frenzy for 3 seconds.
emblemsRare
⚔️ 30 DMG
None
Blackbane Clan Rewards
🛡️
Construction Materials
[Cosmetic] Used to complete the barricade.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Mariott's Hammer
[Cosmetic] One of Mariott's trusty tools.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Mariott's Tongs
[Cosmetic] One of Mariott's trusty tools.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Mariott's Whetstone
[Cosmetic] One of Mariott's trusty tools.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Rubbish
[Cosmetic] Some worthless junk.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Stone
[Cosmetic] A small, unremarkable stone.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Clan Legacy
[Ally command] Ally Command generates 1 Orbs.
emblemsRare
⚔️ 10 DMG
None
Forsyth Clan Rewards
🛡️
Orb Block
[Block] Block generates 4 Orbs and attracts all Orbs around you.
emblemsRare
⚔️ 40 DMG
None
Forsyth Clan Rewards
🛡️
Orb Dodge
[Dodge] Dodge generates 4 Orbs.
emblemsRare
⚔️ 40 DMG
None
Forsyth Clan Rewards
🛡️
Orb Heavy
[Heavy attack] Heavy generates 4 Orbs. Heavy Finisher attracts all Orbs around you.
emblemsRare
⚔️ 40 DMG
None
Forsyth Clan Rewards
🛡️
Orb Strike
[Attack] Strike generates 1 Orbs. Strike Finisher generates 4 Orbs.
emblemsRare
⚔️ 10 DMG
None
Forsyth Clan Rewards
🛡️
Righteous Retribution
[Passive] When you Save an Ally, deal 10% more damage for 5 seconds.
emblemsRare
⚔️ 50 DMG
None
Forsyth Clan Rewards
🛡️
Spirits' Safeguard
[Passive] While on a Kill Streak, increases Dodge Regeneration and Block regeneration speed by 40%.
emblemsRare
⚔️ 4 DMG
None
Forsyth Clan Rewards
🛡️
Clan Legacy
[Ally command] Ally Command has a 20% chance to Raise for 200% of its original damage.
emblemsRare
⚔️ 2 DMG
None
Tykonos Clan Rewards
🛡️
Lucky Block
[Block] Your Block has a 10% chance to Raise for 100% of the last Strike damage or Heavy damage dealt.
emblemsRare
⚔️ 1 DMG
None
Tykonos Clan Rewards
🛡️
Lucky Dodge
[Dodge] Your Dodge has a 10% chance to Raise for 25% of the last Strike damage or Heavy damage dealt.
emblemsRare
⚔️ 1 DMG
None
Tykonos Clan Rewards
🛡️
Lucky Heavy
[Heavy attack] Your Heavy has a 10% chance to Raise for 200% of its original damage.
emblemsRare
⚔️ 1 DMG
None
Tykonos Clan Rewards
🛡️
Lucky Strike
[Attack] Your Strike has a 10% chance to Raise for 200% of its original damage.
emblemsRare
⚔️ 1 DMG
None
Tykonos Clan Rewards
🛡️
Mates Rates
[Passive] Shop prices are discounted by 30%.
emblemsRare
⚔️ 10 DMG
None
Tykonos Clan Rewards
🛡️
Collector's Item
[Passive] When gaining any amount of Permanent Currency, also gain 15 Coins.
emblemsRare
⚔️ 10 DMG
None
Tykonos Clan Rewards
🛡️
Clan Legacy
[Ally command] Ally Command applies 10 Delayed Heat in a wave.
emblemsRare
⚔️ 10 DMG
None
MacGregor Clan Rewards
🛡️
Heated Block
[Block] Block applies 50 Delayed Heat in a wave.
emblemsRare
⚔️ 50 DMG
None
MacGregor Clan Rewards
🛡️
Explosive Dodge
[Dodge] On Dodge End, create an Explosive Blast for 20 damage.
emblemsRare
⚔️ 20 DMG
None
MacGregor Clan Rewards
🛡️
Explosive Heavy
[Heavy attack] Heavy deals 20 damage. Heavy Finisher creates an Explosive Blast for 20 damage.
emblemsRare
⚔️ 20 DMG
None
MacGregor Clan Rewards
🛡️
Heated Strike
[Attack] Strike applies 15 Delayed Heat. Strike Finisher applies 30 Delayed Heat in a wave.
emblemsRare
⚔️ 15 DMG
None
MacGregor Clan Rewards
🛡️
Special Reserve
[Passive] An Objective Reward can have a 10% chance of being replaced by a better version.
emblemsRare
⚔️ 10 DMG
None
MacGregor Clan Rewards
🛡️
Oak Barrels
[Passive] You can reroll Clan reward offers 1 times every battle.
emblemsRare
⚔️ 10 DMG
None
MacGregor Clan Rewards
🛡️
Coin Rune
[Passive] Gain 3 Coins when hurt.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Brined Herring
[Charm] Slightly increase Dodge Regeneration.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Rusty Axe
[Charm] Increase Heavy damage by $%.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Bent Dagger
[Charm] Increase Strike damage by $%.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Thin Padding
[Charm] Slightly increase Max Block Stamina.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Shriveled Radish
[Charm] Slightly increase Max HP.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Embellished Axe Head
[Passive] Kill 10 enemies quickly to gain +30% damage for 5 seconds.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Wing Pin
[Passive] On kill, get +5% Move speed for 5 seconds.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Clan Legacy
[Ally command] Ally Command creates a Vortex dealing 5 Smite Damage.
emblemsRare
⚔️ 80 DMG
None
Hogg Clan Rewards
🛡️
Vortex Block
[Block] Block creates a Vortex dealing 10 Smite Damage.
emblemsRare
⚔️ 50 DMG
None
Hogg Clan Rewards
🛡️
Exposing Dodge
[Dodge] On Dodge End, inflict Fragile on enemies within 5 metres.
emblemsRare
⚔️ 50 DMG
None
Hogg Clan Rewards
🛡️
Vortex Heavy
[Heavy attack] Heavy deals 15 Smite Damage. Heavy Finisher creates a Vortex dealing 15 Smite Damage.
emblemsRare
⚔️ 60 DMG
None
Hogg Clan Rewards
🛡️
Exposing Strike
[Attack] Strike applies Fragile. Strike Finisher deals 5 Smite Damage.
emblemsRare
⚔️ 50 DMG
None
Hogg Clan Rewards
🛡️
God Rays
[Passive] At the end of a battle, recover 5% of Max HP.
emblemsRare
0
None
Hogg Clan Rewards
🛡️
Penitence
[Passive] Increase Healing Power by 20%.
emblemsRare
⚔️ 10 DMG
None
Hogg Clan Rewards
🛡️
Aqua Regia
[Passive] Each subsequent Burning hit deals +3% damage.
emblemsRare
0
None
Greenadder Clan Rewards
🛡️
Aqua Vitae
[Passive] When an enemy dies from Burning, deals 20 damage to enemies in a 5 metre radius.
emblemsRare
⚔️ 50 DMG
None
Greenadder Clan Rewards
🛡️
Aqua Fortis
[Passive] Trail and Burning last +25% longer.
emblemsRare
⚔️ 2 DMG
None
Greenadder Clan Rewards
🛡️
Sal Alkali
[Passive] Resilient additionally increases your Strike damage and Heavy damage by 25%.
emblemsRare
⚔️ 2 DMG
None
Greenadder Clan Rewards
🛡️
Aberration
[Passive] Chain hits on Refracted enemies have a 10% chance to create a new Chain.
emblemsRare
⚔️ 1 DMG
None
Caithness Clan Rewards
🛡️
Halation
[Passive] Refracted has 20% chance of not being removed when hit by a Chain.
emblemsRare
⚔️ 2 DMG
None
Caithness Clan Rewards
🛡️
Refraction
[Passive] All Chain have 1 more hits.
emblemsRare
⚔️ 10 DMG
None
Caithness Clan Rewards
🛡️
Enchanting Etchings
[Passive] Enemies receive +20% damage from a Finisher for each attack leading to it that hits them.
emblemsRare
⚔️ 2 DMG
None
Caithness Clan Rewards
🛡️
Ancestral Rage
[Passive] While both Frenzy and Bracing are active, both their effects are 50% stronger.
emblemsRare
⚔️ 5 DMG
None
Blackbane Clan Rewards
🛡️
As the Crow Flies
[Passive] When enemies receive Linked damage, they have a 10% chance of gaining one Linked.
emblemsRare
⚔️ 1 DMG
None
Blackbane Clan Rewards
🛡️
Gregarious Flocks
[Passive] Maximum Linked count is increased by 20.
emblemsRare
⚔️ 20 DMG
None
Blackbane Clan Rewards
🛡️
Migratory Drive
[Passive] Enemies dying of Linked damage have a 10% chance to spread Linked around them.
emblemsRare
⚔️ 1 DMG
None
Blackbane Clan Rewards
🛡️
Poisoned Stingers
[Passive] Each Orbs deals 40% more damage.
emblemsRare
⚔️ 4 DMG
None
Forsyth Clan Rewards
🛡️
Enduring Larvae
[Passive] Orbs strike 1 additional times, dealing 50% less damage after each bounce.
emblemsRare
⚔️ 5 DMG
None
Forsyth Clan Rewards
🛡️
Candle's Draw
[Passive] Orbs are attracted from 200% further, and will disappear 200% slower.
emblemsRare
⚔️ 20 DMG
None
Forsyth Clan Rewards
🛡️
Wilderness' Wisdom
[Passive] Gain 1% Special Charge per second.
emblemsRare
0
None
Forsyth Clan Rewards
🛡️
Sunk Costs
[Passive] On any successful Raise, attempt to Raise again. Adds -25% to the odds of the second attempt.
emblemsRare
⚔️ -2 DMG
None
Tykonos Clan Rewards
🛡️
High Rolling
[Passive] When on a Combo Chain, Raise is 50% more likely.
emblemsRare
⚔️ 5 DMG
None
Tykonos Clan Rewards
🛡️
Hot Potatoes
[Passive] Shop clearance items are 25% cheaper.
emblemsRare
⚔️ 10 DMG
None
Tykonos Clan Rewards
🛡️
Hidden Pocket
[Passive] Raise damage multiplier is 50% higher.
emblemsRare
⚔️ 5 DMG
None
Tykonos Clan Rewards
🛡️
Working to a Tune
[Passive] Delayed Heat can trigger up to 40 more damage when triggered normally.
emblemsRare
⚔️ 40 DMG
None
MacGregor Clan Rewards
🛡️
Blended Malt
[Passive] Deal +10% damage for each different Clan you have at least one Emblem of.
emblemsRare
⚔️ 1 DMG
None
MacGregor Clan Rewards
🛡️
Focused Heat
[Passive] Delayed Heat deals 0.5% more damage per Delayed Heat.
emblemsRare
0
None
MacGregor Clan Rewards
🛡️
Strike when Hot
[Passive] When triggered by an Explosive Blast, Delayed Heat deals 33% more damage.
emblemsRare
⚔️ 3 DMG
None
MacGregor Clan Rewards
🛡️
Golden Tooth
[Passive] When you kill Captains, 10% chance to gain 3 Triskeles.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Smoked Pike
[Charm] Moderately increase Dodge Regeneration.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Sharpened Axe
[Charm] Increase Heavy damage by $%.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Jeweled Dagger
[Charm] Increase Strike damage by $%.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Thick Padding
[Charm] Moderately increase Max Block Stamina.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Hearty Turnip
[Charm] Moderately increase Max HP.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Berserker's Flagon
[Passive] When below 30% HP, gain Rage.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Purifying Light
[Passive] A Vortex can deal up to 50% of their damage when entrapping enemies.
emblemsRare
⚔️ 5 DMG
None
Hogg Clan Rewards
🛡️
Seraphim's Gaze
[Passive] Smite Damage is 25% more effective against shields.
emblemsRare
⚔️ 2 DMG
None
Hogg Clan Rewards
🛡️
Heavenly Plumage
[Passive] Deal +20% damage when you HP is over 80%.
emblemsRare
⚔️ 8 DMG
None
Hogg Clan Rewards
🛡️
Cherub's Punishment
[Passive] Captains with Fragile have 25% to be affected by a Vortex.
emblemsRare
⚔️ 2 DMG
None
Hogg Clan Rewards
🛡️
Citrinitas
[Passive] After receiving Burning damage 15 times, enemies drop a Living Coals, which can be picked up for a brief increase to all statistics.
emblemsRare
⚔️ 15 DMG
None
Greenadder Clan Rewards
🛡️
Unstable Formation
[Passive] When any Chain expires, it creates an Unstable Formation that periodically create a 1-hit Chain that deals 50% of the regular damage. When destroyed, it creates up to 5 1-hit Chain.
emblemsRare
⚔️ 50 DMG
None
Caithness Clan Rewards
🛡️
Fitheach Geal
[Passive] One Linked enemy at a time will be marked by a white raven. Striking this enemy triggers the effect of Linked twice.
emblemsRare
⚔️ 10 DMG
None
Blackbane Clan Rewards
🛡️
Atlas Orb
[Passive] Finishers creating Orbs also generate one Giant Orb, up to a maximum of 1.
emblemsRare
⚔️ 10 DMG
None
Forsyth Clan Rewards
🛡️
Fount of Fate
[Passive] Raise also creates a temporary zone that grants Fated Strike and Fated Armour when stepping into it.
emblemsRare
⚔️ 10 DMG
None
Tykonos Clan Rewards
🛡️
Chain Reaction
[Passive] When an Explosive Blast triggers Delayed Heat, 50% chance to create another Explosive Blast.
emblemsRare
⚔️ 5 DMG
None
MacGregor Clan Rewards
🛡️
Rousing Momentum - Brienne
[Passive] When Direct Hits are on fire, generate 15 Special Charge every 5 seconds. All players within 15 metres gain 35% increased Ally Command damage.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Blitz Brawler - Brienne
[Passive] Finisher performed within 3 seconds of another Finisher deal 40% more damage.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Battle Trance - Brienne
[Passive] For every second Direct Hits count is above 1, increase Strike damage and Heavy damage by 1%, up to a maximum of 100%.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Hunter's Momentum - Brienne
[Passive] Killing Captains increases Direct Hits by 10.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
War Dancing - Brienne
[Passive] Dodge increases Direct Hits by 1.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Showstopper Strike - Brienne
[Passive] Every Strike increases the next Heavy damage by 5%.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Unstoppable Rhythm - Brienne
[Passive] When Direct Hits are on fire, become Unflinchable and reduce received damage to 30%.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Quickening Steps - Brienne
[Passive] Direct Hits increases Move speed by 20%.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Feinting Footsies - Brienne
[Passive] Dodge applies Vulnerable for 5 seconds to enemies within 5 metres.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Enraged Bull - Ruadh
[Passive] After receiving damage, gain 100% Strike damage on block and Heavy damage on block and 25% Strike damage and Heavy damage for 2 seconds.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Adrenaline Rush - Ruadh
[Passive] Strike damage and Heavy damage are increased by up to 50%, scaling inversely with remaining HP.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Near-Death Frenzy - Ruadh
[Passive] Using Special when under 25 HP increases healing by 50%, Strike damage and Heavy damage by 25%.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Heartening Fighter - Ruadh
[Passive] When healing, also heal Ally and other Hero characters within 10 metres for 50% of the healing value.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Blood Communion - Ruadh
[Passive] When healing, enemies within 10 metres are damaged by 100% of the amount healed.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Battle Cry - Ruadh
[Passive] Using Special also triggers all ally commands. The effect of Special is shared with other players.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Fighting Spirit - Ruadh
[Passive] Incoming damage generates 7 Special Charge.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Blood-Edged Armour - Ruadh
[Passive] Increases the damage of the next Finisher by 200% of received damage. This effect can stack.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Grudge Keeper - Ruadh
[Passive] Enemies that attack the player become Vulnerable for 3 seconds.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Shambling Armour
[Passive] Reduce incoming damage by -50%, but increase future incoming damage by 20% every time you get hit. Resets at the start of every battle.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Bramble Blade
[Charm] Deal +$% Strike and +$% Heavy damage, but Max HP is reduced by $%.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Unhinged Mask
[Passive] Gain Frenzy when Block is broken, but Block regeneration is reduced by -50%.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Skull Key
[Passive] Gain 33% Max HP and each Treasure Chest costs 70% less, but you lose 20% HP when opening a Treasure Chest.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Greed-Cursed Gloves
[Passive] Strike damage and Heavy damage increase with held Coins, up to a maximum of +50% at 600 Coins, but lose 100 Coins when receiving damage.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Tumultuous Blade
[Passive] On Ally Command, spawn a Bomb that deals 25 damage. Bomb count: 1
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Multi-Fuse Bomb
[Passive] After killing 8 enemies, create a Bomb that deals 25 damage. Bomb count: 1
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Decisive Blade
[Passive] Heavy Finisher hit a second time for 25% of the orginal damage.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Chivalrous Blade
[Passive] Strike Finisher hit a second time for 25% of the orginal damage.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Wailing Mandragora
[Charm] Greatly increase Max HP.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Blunting Parry - Wallace
[Passive] Parry applies Blunted to enemies for 6 seconds.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Measured Strike - Wallace
[Passive] Parry increases the damage of the next Finisher by 50%. This effect can stack.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Commited Charge - Wallace
[Passive] After a Dodge, gain 100% Block Stamina damage and -35% damage resistance for 2 seconds.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Savior's Entrance - Wallace
[Passive] When saving an Ally, gain 50% Strike damage and Heavy damage for 5 seconds, and stun surrounding enemies for 2 seconds.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Bloody Streak - Wallace
[Passive] Killing an enemy increases damage by 2%, up to 100%, for 3 seconds. This effect can stack and every kill refreshes the duration.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Wide Parry - Wallace
[Passive] Parry affect enemies in a larger area.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Inspiring Command - Wallace
[Passive] Increases ally commands damage by 30%.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Exalting Parry - Wallace
[Passive] Parry generates 10 Special Charge.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Forceful Parry - Wallace
[Passive] Parry applies Vulnerable to enemies for 3 seconds.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Burning & Chain Strike
[Attack] Strike applies Refracted. Strike Finisher creates a 2-hit Chain that has Combust 3. Increase all Chain damage by +5.
emblemsRare
⚔️ 10 DMG
None
Greenadder Clan Rewards
🛡️
Linked & Burning Heavy
[Heavy attack] Heavy has Combust 3. Heavy Finisher launches three projectiles with a Trail. They have Combust 9. Every time an enemy takes Burning damage from this, they gain one Linked.
emblemsRare
⚔️ 10 DMG
None
Blackbane Clan Rewards
🛡️
Linked & Chain Block
[Block] Block creates a 5-hit Chain. It applies 15 Linked to all hit enemies. Parry also applies Refracted to surrounding enemies. Increase all Chain damage by +5.
emblemsRare
⚔️ 50 DMG
None
Blackbane Clan Rewards
🛡️
Linked & Orb Heavy
[Heavy attack] Heavy generates 4 Orbs. Heavy Finisher also attracts all surrounding Orbs.These Orbs launch a wave that applies 5 Linked when striking a target.
emblemsRare
⚔️ 40 DMG
None
Blackbane Clan Rewards
🛡️
Linked & Vortex Heavy
[Heavy attack] Heavy deals 15 Smite Damage damage. Heavy Finisher creates a Vortex dealing 15 Smite Damage and applying 20 Linked.
emblemsRare
⚔️ 20 DMG
None
Blackbane Clan Rewards
🛡️
Burning & Orb Heavy
[Heavy attack] Heavy generates 4 Orbs. Heavy Finisher also attracts all surrounding Orbs. These Orbs have Combust 3 and leave a Trail when striking an target.
emblemsRare
⚔️ 40 DMG
None
Forsyth Clan Rewards
🛡️
Chaining & Orb Block
[Block] Block generates 4 Orbs and attracts all surrounding Orbs. These Orbs create a 5-hit Chain when striking a target. Increase all Chain damage by +5.
emblemsRare
⚔️ 40 DMG
None
Forsyth Clan Rewards
🛡️
Orb & Vortex Heavy
[Heavy attack] Heavy generates 4 Orbs. Heavy Finisher also attracts all surrounding Orbs. These Orbs create a Vortex dealing 15 Smite Damage when it strikes a target.
emblemsRare
⚔️ 35 DMG
None
Forsyth Clan Rewards
🛡️
Lucky & Burning Block
[Block] Your Block has a 10% chance to Raise for 200% of the last Strike damage or Heavy damage dealt as well as launching two projectiles with a Trail. They have Combust 3. Increases Block regeneration by 25%.
emblemsRare
⚔️ 2 DMG
None
Tykonos Clan Rewards
🛡️
Lucky & Chaining Heavy
[Heavy attack] Heavy creates a 3-hit Chain. Heavy Finisher creates a 8-hit Chain. This Chain has 10% chance to Raise, targeting all surrounding enemies instead. Increase all Chain damage by +5.
emblemsRare
⚔️ 80 DMG
None
Tykonos Clan Rewards
🛡️
Lucky & Linked Strike
[Attack] Strike applies 10 Linked. Strike Finisher launches a wave that applies 10 Linked. This has a 10% chance to Raise, instead sending a larger wave that applies the maximum possible amount of Linked.
emblemsRare
⚔️ 10 DMG
None
Tykonos Clan Rewards
🛡️
Lucky & Orb Block
[Block] Block generates 4 Orbs and attracts all surrounding Orbs. They have 10% chance to Raise, generating 200% more Orbs that deal 200% more damage.
emblemsRare
⚔️ 40 DMG
None
Tykonos Clan Rewards
🛡️
Vortex & Lucky Heavy
[Heavy attack] Heavy deals 15 Smite Damage. Heavy Finisher creates a Vortex dealing 15 Smite Damage damage. The Vortex has 10% chance to Raise, dealing its damage multiple times.
emblemsRare
⚔️ 35 DMG
None
Tykonos Clan Rewards
🛡️
Heated & Burning Strike
[Attack] Strike applies 20 Delayed Heat. Strike Finisher applies 40 Delayed Heat in a wave. The wave also has Combust 3.
emblemsRare
⚔️ 10 DMG
None
MacGregor Clan Rewards
🛡️
Chaining & Explosive Heavy
[Heavy attack] Heavy creates a 3-hit Chain. Heavy Finisher creates a 8-hit Chain. When any of these Chain is created or expires, it creates an Explosive Blast for 20 damage. Increase all Chain damage by +5.
emblemsRare
⚔️ 20 DMG
None
MacGregor Clan Rewards
🛡️
Explosive & Linked Heavy
[Heavy attack] Heavy deals 20 damage. Heavy Finisher creates an Explosive Blast for 20 damage. If it hits at least one Linked enemy, create a small Explosive Blast around all other Linked enemies.
emblemsRare
⚔️ 20 DMG
None
MacGregor Clan Rewards
🛡️
Heated & Orb Strike
[Attack] Strike generates 1 Orbs. Strike Finisher generates 3 Orbs that apply 20 Delayed Heat in a wave around the target.
emblemsRare
⚔️ 10 DMG
None
MacGregor Clan Rewards
🛡️
Heated & Lucky Strike
[Attack] Strike applies 20 Delayed Heat. Strike Finisher applies 40 Delayed Heat in a wave. This has 10% chance to Raise for 200% the original effect. Increases Strike damage by 15%.
emblemsRare
⚔️ 1 DMG
None
MacGregor Clan Rewards
🛡️
Explosive & Vortex Block
[Block] Block creates a Vortex dealing 15 Smite Damage. When dealing damage, the Vortex also creates an Explosive Blast for 20 damage.
emblemsRare
⚔️ 35 DMG
None
MacGregor Clan Rewards
🛡️
Vortex & Burning Block
[Block] Block creates a Vortex dealing 10 Smite Damage. The Vortex also has Combust 3, and leaves a Trail.
emblemsRare
⚔️ 25 DMG
None
Hogg Clan Rewards
🛡️
Vortex & Chain Strike
[Attack] Strike applies Refracted. Strike Finisher creates a 2-hit Chain. When the Chain is created or expires, it creates a Vortex dealing 15 Smite Damage. Increase all Chain damage by +5.
emblemsRare
⚔️ 20 DMG
None
Hogg Clan Rewards
🛡️
Eternal Reward
[Passive] Your Vortex repeats its effects forever, or until you create a new Vortex.
emblemsRare
⚔️ 10 DMG
None
Hogg Clan Rewards
🛡️
Intricate Pommel
[Charm] A third of a legendary weapon. Increase Special Charge Generation by $%.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Gilded Crossguard
[Charm] A third of a legendary weapon. Greatly decrease Block Stamina consumption.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
🛡️
Sanctified Blade
[Charm] A third of a legendary weapon. Increase Strike damage by $%.
emblemsCommon
⚔️ 10 DMG
None
World / Shop Drop
👑
Gilles, The Hog (Melee)
Base HP: 5000 · Coin Bounty: 80 Coins · Act: Act 1. One of the Commanders of The Dragon's army.
unitsUnique
⚔️ 250 DMG
🛡️ 500 ARM
None
Campaign Encounter (Act 1)
👑
Iseult, The Banshee (Melee)
Base HP: 10000 · Coin Bounty: 80 Coins · Act: Act 2. One of the Commanders of The Dragon's army.
unitsUnique
⚔️ 500 DMG
🛡️ 1000 ARM
None
Campaign Encounter (Act 2)
👑
Harold, The Dragon (Melee)
Base HP: 15000 · Coin Bounty: 80 Coins · Act: Act 3. The General of the English army.
unitsUnique
⚔️ 750 DMG
🛡️ 1500 ARM
None
Campaign Encounter (Act 3)
⚔️
Fiona, Buckteeth (Melee)
Base HP: 1250 · Coin Bounty: 40 Coins · Act: Act 1. An Elite Champion of The Dragon. Relentless.A seasoned swordfighter who can block and counter your attacks.
unitsRare
⚔️ 62 DMG
🛡️ 125 ARM
None
Campaign Encounter (Act 1)
🏹
Wilkin, The Cook (Ranged)
Base HP: 1500 · Coin Bounty: 40 Coins · Act: Act 1. A master marksman among The Dragon Elite Champions.
unitsRare
⚔️ 75 DMG
🛡️ 150 ARM
None
Campaign Encounter (Act 1)
⚔️
Randel, The Pawn (Melee)
Base HP: 1500 · Coin Bounty: 40 Coins · Act: Act 1. An Elite Champion of The Dragon who uses soldiers to protect himself and swarm his enemies.
unitsRare
⚔️ 75 DMG
🛡️ 150 ARM
None
Campaign Encounter (Act 1)
⚔️
Luthan Burgess (Melee)
Base HP: 3000 · Coin Bounty: 30 Coins · Act: Act 1. The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you.
unitsCommon
⚔️ 150 DMG
🛡️ 300 ARM
None
Campaign Encounter (Act 1)
⚔️
The Norsemen (Melee)
Base HP: 1375 · Coin Bounty: 15 Coins · Act: Act 2. A Berserker band of 3, among The Dragon Elite Champions.
unitsRare
⚔️ 68 DMG
🛡️ 137 ARM
None
Campaign Encounter (Act 2)
🏹
Flint, The Dreadshot (Ranged)
Base HP: 3000 · Coin Bounty: 40 Coins · Act: Act 2. One of The Dragon's Elite Champions. A master marksman whose bolts are said to weep as they fly.
unitsRare
⚔️ 150 DMG
🛡️ 300 ARM
None
Campaign Encounter (Act 2)
🔱
Aldric, Earthbreaker (Polearm)
Base HP: 3500 · Coin Bounty: 40 Coins · Act: Act 2. An Elite Champion of The Dragon. Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.
unitsRare
⚔️ 175 DMG
🛡️ 350 ARM
None
Campaign Encounter (Act 2)
⚔️
Luthan Burgess (Melee)
Base HP: 4500 · Coin Bounty: 30 Coins · Act: Act 2. The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you.
unitsCommon
⚔️ 225 DMG
🛡️ 450 ARM
None
Campaign Encounter (Act 2)
⚔️
Sir Osric, The Black Shield (Melee)
Base HP: 3700 · Coin Bounty: 40 Coins · Act: Act 3. An Elite Champion of The Dragon. A walking wall. Nearly impenetrable without breaking his shield.
unitsRare
⚔️ 185 DMG
🛡️ 370 ARM
None
Campaign Encounter (Act 3)
🔱
Wulfnoth, The Crimson Lance (Polearm)
Base HP: 4500 · Coin Bounty: 40 Coins · Act: Act 3. An Elite Champion of The Dragon. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.
unitsRare
⚔️ 225 DMG
🛡️ 450 ARM
None
Campaign Encounter (Act 3)
⚔️
Luthan Burgess (Melee)
Base HP: 6000 · Coin Bounty: 30 Coins · Act: Act 3. The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you.
unitsCommon
⚔️ 300 DMG
🛡️ 600 ARM
None
Campaign Encounter (Act 3)
⚔️
Infantry (Melee)
Base HP: 15 · Coin Bounty: — Coins · Act: Act 1. Foot soldiers who can swarm with their numbers.
unitsCommon
⚔️ 15 DMG
🛡️ 1 ARM
None
Campaign Encounter (Act 1)
⚔️
Man-at-Arms (Melee)
Base HP: 15 · Coin Bounty: — Coins · Act: Act 1. A common enemy equipped with a sword and a small shield. Balanced for both offence and defence.
unitsCommon
⚔️ 15 DMG
🛡️ 1 ARM
None
Campaign Encounter (Act 1)
🏹
Archer (Ranged)
Base HP: 25 · Coin Bounty: 0 Coins · Act: Act 1. A ranged soldier who can harass from a distance.
unitsCommon
⚔️ 15 DMG
🛡️ 2 ARM
None
Campaign Encounter (Act 1)
⚔️
Greatshield Knight (Melee)
Base HP: 50 · Coin Bounty: 10 Coins · Act: Act 1. A walking wall. Nearly impenetrable without breaking their shield.
unitsCommon
⚔️ 15 DMG
🛡️ 5 ARM
None
Campaign Encounter (Act 1)
⚔️
Medic (Melee)
Base HP: 100 · Coin Bounty: 0 Coins · Act: Act 1. A field healer who can temporarily give invulnerability to other enemies through the use of various potions.
unitsCommon
⚔️ 5 DMG
🛡️ 10 ARM
None
Campaign Encounter (Act 1)
🏹
Archer Captain (Ranged)
Base HP: 125 · Coin Bounty: 5 Coins · Act: Act 1. A ranged soldier who can harass from a distance.
unitsCommon
⚔️ 6 DMG
🛡️ 12 ARM
None
Campaign Encounter (Act 1)
⚔️
Infantry Captain (Melee)
Base HP: 180 · Coin Bounty: 10 Coins · Act: Act 1. Foot soldiers who can swarm with their numbers.
unitsCommon
⚔️ 9 DMG
🛡️ 18 ARM
None
Campaign Encounter (Act 1)
⚔️
Knight Captain (Melee)
Base HP: 225 · Coin Bounty: 10 Coins · Act: Act 1. A seasoned swordfighter who can block and counter your attacks.
unitsCommon
⚔️ 11 DMG
🛡️ 22 ARM
None
Campaign Encounter (Act 1)
🔱
Pikeman Captain (Polearm)
Base HP: 250 · Coin Bounty: 10 Coins · Act: Act 1. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.
unitsCommon
⚔️ 12 DMG
🛡️ 25 ARM
None
Campaign Encounter (Act 1)
🔱
Giant (Polearm)
Base HP: 650 · Coin Bounty: 10 Coins · Act: Act 1. Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.
unitsCommon
⚔️ 32 DMG
🛡️ 65 ARM
None
Campaign Encounter (Act 1)
⚔️
Infantry II (Melee)
Base HP: 40 · Coin Bounty: — Coins · Act: Act 2. Foot soldiers who can swarm with their numbers.
unitsCommon
⚔️ 15 DMG
🛡️ 4 ARM
None
Campaign Encounter (Act 2)
⚔️
Man-at-Arms II (Melee)
Base HP: 40 · Coin Bounty: — Coins · Act: Act 2. A common enemy equipped with a sword and a small shield. Balanced for both offence and defence.
unitsCommon
⚔️ 15 DMG
🛡️ 4 ARM
None
Campaign Encounter (Act 2)
🏹
Archer II (Ranged)
Base HP: 65 · Coin Bounty: — Coins · Act: Act 2. A ranged soldier who can harass from a distance.
unitsCommon
⚔️ 3 DMG
🛡️ 6 ARM
None
Campaign Encounter (Act 2)
🔱
Pikeman (Polearm)
Base HP: 75 · Coin Bounty: 0 Coins · Act: Act 2. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.
unitsCommon
⚔️ 3 DMG
🛡️ 7 ARM
None
Campaign Encounter (Act 2)
⚔️
Bomber (Melee)
Base HP: 95 · Coin Bounty: — Coins · Act: Act 2. Carries an explosive payload that will detonate once near his foes.
unitsCommon
⚔️ 4 DMG
🛡️ 9 ARM
None
Campaign Encounter (Act 2)
⚔️
Bulwark Knight (Melee)
Base HP: 190 · Coin Bounty: 10 Coins · Act: Act 2. Hides behind an iron shell while preparing a devastating attack.
unitsCommon
⚔️ 9 DMG
🛡️ 19 ARM
None
Campaign Encounter (Act 2)
🏹
Arbalestier Captain (Ranged)
Base HP: 275 · Coin Bounty: 10 Coins · Act: Act 2. A crossbowman who uses homing projectiles to hunt down their prey.
unitsCommon
⚔️ 13 DMG
🛡️ 27 ARM
None
Campaign Encounter (Act 2)
🏹
Archer Captain II (Ranged)
Base HP: 275 · Coin Bounty: 10 Coins · Act: Act 2. A ranged soldier who can harass from a distance.
unitsCommon
⚔️ 13 DMG
🛡️ 27 ARM
None
Campaign Encounter (Act 2)
⚔️
Infantry Captain II (Melee)
Base HP: 620 · Coin Bounty: 10 Coins · Act: Act 2. Foot soldiers who can swarm with their numbers.
unitsCommon
⚔️ 31 DMG
🛡️ 62 ARM
None
Campaign Encounter (Act 2)
⚔️
Knight Captain II (Melee)
Base HP: 680 · Coin Bounty: 10 Coins · Act: Act 2. A seasoned swordfighter who can block and counter your attacks.
unitsCommon
⚔️ 34 DMG
🛡️ 68 ARM
None
Campaign Encounter (Act 2)
🔱
Pikeman Captain II (Polearm)
Base HP: 735 · Coin Bounty: 10 Coins · Act: Act 2. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.
unitsCommon
⚔️ 36 DMG
🛡️ 73 ARM
None
Campaign Encounter (Act 2)
⚔️
Greatshield Knight II (Melee)
Base HP: 735 · Coin Bounty: 10 Coins · Act: Act 2. A walking wall. Nearly impenetrable without breaking their shield.
unitsCommon
⚔️ 36 DMG
🛡️ 73 ARM
None
Campaign Encounter (Act 2)
⚔️
War Drummer (Melee)
Base HP: 875 · Coin Bounty: 5 Coins · Act: Act 2. Beats a relentless rhythm that summons or strenghtens other enemies.
unitsCommon
⚔️ 43 DMG
🛡️ 87 ARM
None
Campaign Encounter (Act 2)
🔱
Giant III (Polearm)
Base HP: 1365 · Coin Bounty: 10 Coins · Act: Act 2. Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.
unitsCommon
⚔️ 68 DMG
🛡️ 136 ARM
None
Campaign Encounter (Act 2)
⚔️
Berserker (Melee)
Base HP: 30 · Coin Bounty: 0 Coins · Act: Act 3. Feral northern warrior. Fights with reckless fury.
unitsCommon
⚔️ 15 DMG
🛡️ 3 ARM
None
Campaign Encounter (Act 3)
⚔️
Infantry III (Melee)
Base HP: 85 · Coin Bounty: — Coins · Act: Act 3. Foot soldiers who can swarm with their numbers.
unitsCommon
⚔️ 4 DMG
🛡️ 8 ARM
None
Campaign Encounter (Act 3)
⚔️
Bomber II (Melee)
Base HP: 85 · Coin Bounty: 0 Coins · Act: Act 3. Carries an explosive payload that will detonate once near his foes.
unitsCommon
⚔️ 4 DMG
🛡️ 8 ARM
None
Campaign Encounter (Act 3)
⚔️
Man-at-Arms III (Melee)
Base HP: 85 · Coin Bounty: — Coins · Act: Act 3. A common enemy equipped with a sword and a small shield. Balanced for both offence and defence.
unitsCommon
⚔️ 4 DMG
🛡️ 8 ARM
None
Campaign Encounter (Act 3)
⚔️
Jester (Melee)
Base HP: 125 · Coin Bounty: 0 Coins · Act: Act 3. A mocking trickster who carries invaluable loot.
unitsCommon
⚔️ 6 DMG
🛡️ 12 ARM
None
Campaign Encounter (Act 3)
🔱
Pikeman II (Polearm)
Base HP: 140 · Coin Bounty: 0 Coins · Act: Act 3. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.
unitsCommon
⚔️ 7 DMG
🛡️ 14 ARM
None
Campaign Encounter (Act 3)
⚔️
Medic III (Melee)
Base HP: 165 · Coin Bounty: 0 Coins · Act: Act 3. A field healer who can temporarily give invulnerability to other enemies through the use of various potions.
unitsCommon
⚔️ 8 DMG
🛡️ 16 ARM
None
Campaign Encounter (Act 3)
⚔️
Rogue (Melee)
Base HP: 210 · Coin Bounty: 0 Coins · Act: Act 3. Quick and slippery. Will try to slip past your defences to strike where it hurts.
unitsCommon
⚔️ 10 DMG
🛡️ 21 ARM
None
Campaign Encounter (Act 3)
🏹
Archer III (Ranged)
Base HP: 250 · Coin Bounty: 0 Coins · Act: Act 3. A ranged soldier who can harass from a distance.
unitsCommon
⚔️ 12 DMG
🛡️ 25 ARM
None
Campaign Encounter (Act 3)
⚔️
Trapper (Melee)
Base HP: 330 · Coin Bounty: 0 Coins · Act: Act 3. Sets snares and various traps to hinder your progress.
unitsCommon
⚔️ 16 DMG
🛡️ 33 ARM
None
Campaign Encounter (Act 3)
🏹
Arbalestier Captain II (Ranged)
Base HP: 500 · Coin Bounty: 10 Coins · Act: Act 3. A crossbowman who uses homing projectiles to hunt down their prey.
unitsCommon
⚔️ 25 DMG
🛡️ 50 ARM
None
Campaign Encounter (Act 3)
🏹
Archer Captain III (Ranged)
Base HP: 500 · Coin Bounty: 10 Coins · Act: Act 3. A ranged soldier who can harass from a distance.
unitsCommon
⚔️ 25 DMG
🛡️ 50 ARM
None
Campaign Encounter (Act 3)
⚔️
Knight Captain III (Melee)
Base HP: 750 · Coin Bounty: 10 Coins · Act: Act 3. A seasoned swordfighter who can block and counter your attacks.
unitsCommon
⚔️ 37 DMG
🛡️ 75 ARM
None
Campaign Encounter (Act 3)
⚔️
Infantry Captain III (Melee)
Base HP: 800 · Coin Bounty: 10 Coins · Act: Act 3. Foot soldiers who can swarm with their numbers.
unitsCommon
⚔️ 40 DMG
🛡️ 80 ARM
None
Campaign Encounter (Act 3)
⚔️
Combo Knight (Melee)
Base HP: 915 · Coin Bounty: 10 Coins · Act: Act 3. A disciplined duelist who chains attacks in rapid, brutal succession.
unitsCommon
⚔️ 45 DMG
🛡️ 91 ARM
None
Campaign Encounter (Act 3)
⚔️
Greatshield Knight III (Melee)
Base HP: 995 · Coin Bounty: 10 Coins · Act: Act 3. A walking wall. Nearly impenetrable without breaking their shield.
unitsCommon
⚔️ 49 DMG
🛡️ 99 ARM
None
Campaign Encounter (Act 3)
🔱
Pikeman Captain III (Polearm)
Base HP: 1080 · Coin Bounty: 10 Coins · Act: Act 3. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.
unitsCommon
⚔️ 54 DMG
🛡️ 108 ARM
None
Campaign Encounter (Act 3)
⚔️
Combo Knight II (Melee)
Base HP: 1245 · Coin Bounty: 10 Coins · Act: Act 3. A disciplined duelist who chains attacks in rapid, brutal succession.
unitsCommon
⚔️ 62 DMG
🛡️ 124 ARM
None
Campaign Encounter (Act 3)
🔱
Giant II (Polearm)
Base HP: 1660 · Coin Bounty: 10 Coins · Act: Act 3. Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.
unitsCommon
⚔️ 83 DMG
🛡️ 166 ARM
None
Campaign Encounter (Act 3)
🏹
Arbalestier (Ranged)
Base HP: 100 · Coin Bounty: 0 Coins · Act: Any. A crossbowman who uses homing projectiles to hunt down their prey.
unitsCommon
⚔️ 5 DMG
🛡️ 10 ARM
None
Campaign Encounter (Any)
🏹
Arbalestier II (Ranged)
Base HP: 400 · Coin Bounty: 0 Coins · Act: Any. A crossbowman who uses homing projectiles to hunt down their prey.
unitsCommon
⚔️ 20 DMG
🛡️ 40 ARM
None
Campaign Encounter (Any)
🔱
Caolàn, The Wayward (Polearm)
Base HP: 200 · Coin Bounty: — Coins · Act: Any. A man who speaks in portents and riddles. He can read the signs others would miss and neve explains more than required. The omens follow him. So does death. Leader of Clan Blackbane.
unitsRare
⚔️ 10 DMG
🛡️ 20 ARM
None
Campaign Encounter (Any)
🏹
Clare, the Blackthorn (Ranged)
Base HP: 200 · Coin Bounty: — Coins · Act: Any. A woman who crossed the sea at a young age, chasing a vision she could not explain. Some say that souls called her here, to the war, to the place where the veil wears thin. Leader of Clan Forsyth
unitsRare
⚔️ 10 DMG
🛡️ 20 ARM
None
Campaign Encounter (Any)
⚔️
Callista, The Hand (Melee)
Base HP: 200 · Coin Bounty: — Coins · Act: Any. A woman who bets on everything, including her own survival. She treats war like a table game. High stakes and cold odds. She has won fortunes and lost them back, and always plays the next hand. Leader of the Tykonos.
unitsRare
⚔️ 10 DMG
🛡️ 20 ARM
None
Campaign Encounter (Any)
⚔️
Mariott, The Hammer (Melee)
Base HP: 200 · Coin Bounty: — Coins · Act: Any. A blacksmith who traded her anvil for the battlefield after The Sorrow. Her hammer has crushed more English helms than she can count. She believes a well tempered blade can solve most problems. Leader of Clan MacGregor.
unitsRare
⚔️ 10 DMG
🛡️ 20 ARM
None
Campaign Encounter (Any)
⚔️
Abbas, The Stargazer (Melee)
Base HP: 200 · Coin Bounty: — Coins · Act: Any. An astronomer from distant lands who charts the heavens and constellations. Leader of Clan Skye.
unitsRare
⚔️ 10 DMG
🛡️ 20 ARM
None
Campaign Encounter (Any)
🔱
Aodh, The Vigil (Polearm)
Base HP: 200 · Coin Bounty: — Coins · Act: Any. An old scholar who carries a book heavier than the armour of most men. He studies the divine and the angelic, things that should not be forgotten. Leader of Clan Hogg.
unitsRare
⚔️ 10 DMG
🛡️ 20 ARM
None
Campaign Encounter (Any)
🏹
Archer I (Ranged)
Base HP: 50<span class="text-forge-400"> ±10</span> · Coin Bounty: — Coins · Act: Any. Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance.
unitsCommon
⚔️ 15 DMG
🛡️ 5 ARM
None
Campaign Encounter (Any)
⚔️
Clansfolk I (Melee)
Base HP: 75<span class="text-forge-400"> ±15</span> · Coin Bounty: — Coins · Act: Any. Use targeting to direct multiple attacks from melee soldiers. Good Against enemies with a lot of HP.
unitsCommon
⚔️ 3 DMG
🛡️ 7 ARM
None
Campaign Encounter (Any)
🔱
Pikeman I (Polearm)
Base HP: 100<span class="text-forge-400"> ±25</span> · Coin Bounty: — Coins · Act: Any. An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach.
unitsCommon
⚔️ 5 DMG
🛡️ 10 ARM
None
Campaign Encounter (Any)
🏹
Archer II (Ranged)
Base HP: 100<span class="text-forge-400"> ±10</span> · Coin Bounty: — Coins · Act: Any. Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance.
unitsCommon
⚔️ 5 DMG
🛡️ 10 ARM
None
Campaign Encounter (Any)
⚔️
Clansfolk II (Melee)
Base HP: 150<span class="text-forge-400"> ±15</span> · Coin Bounty: — Coins · Act: Any. A common Scottish warrior with more experience and swordsmanship than others.
unitsCommon
⚔️ 7 DMG
🛡️ 15 ARM
None
Campaign Encounter (Any)
🏹
Archer III (Ranged)
Base HP: 150<span class="text-forge-400"> ±10</span> · Coin Bounty: — Coins · Act: Any. Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance.
unitsCommon
⚔️ 7 DMG
🛡️ 15 ARM
None
Campaign Encounter (Any)
🔱
Pikeman II (Polearm)
Base HP: 200<span class="text-forge-400"> ±25</span> · Coin Bounty: — Coins · Act: Any. An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach.
unitsCommon
⚔️ 10 DMG
🛡️ 20 ARM
None
Campaign Encounter (Any)
⚔️
Clansfolk III (Melee)
Base HP: 225<span class="text-forge-400"> ±15</span> · Coin Bounty: — Coins · Act: Any. A well armoured, well trained and experienced Scottish melee combatant.
unitsCommon
⚔️ 11 DMG
🛡️ 22 ARM
None
Campaign Encounter (Any)
🔱
Pikeman III (Polearm)
Base HP: 300<span class="text-forge-400"> ±25</span> · Coin Bounty: — Coins · Act: Any. An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach.
unitsCommon
⚔️ 15 DMG
🛡️ 30 ARM
None
Campaign Encounter (Any)

Compendium: Weapon Evolutions & Squad Tactics

In Tears of Metal, weapons don't just act as static loot—they evolve dynamically run after run as commanders score thousands of kills.

Weapon Quality & Evolution System

| Quality Tier | Emblem Sockets | Combat Characteristics | | :--- | :--- | :--- | | Common Steel | 1 Emblem Slot | Reliable foundation, low stamina consumption | | Rare Tempered | 2 Emblem Slots | Enhanced cleave arc and increased poise breaking | | Plagued Cursed | 3 Emblem Slots | Massive elemental burst offset by gradual health drain | | Unique Clan Relic | 4 Emblem Slots | Handcrafted moveset (e.g., Wallace’s Whirlwind Cleave) |

Scottish Battalion Unit Roles

  • Schiltron Spearmen: Unflinching anti-cavalry defense; creates protective bastions.
  • Highland Archers: High-elevation armor-piercing artillery volleys.
  • Armored Heavy Vanguard: Unstoppable frontline shock troops designed to breach castle gatehouses.