Campaign Bosses & Strategy Compendium
Detailed phase-by-phase battle breakdowns, stagger methods, hazard triggers, and counter-loadouts.
Regular attacks drain 1-2x stamina. Dangerous boss slams carry a Γ1000 block-break multiplier that instantly shatters held shields.
Deflecting right as an attack lands (0.066s-0.15s) negates block-break, reflects poise damage, and charges Special meter rapidly.
Environmental hazards are deterministically unlocked at Threat Levels 1 through 5, unlocking catastrophic arena hazards at Threat 5.
Campaign Bosses Comparative Matrix
| Boss | Act | Base HP | Moves / Breaks | Stagger Type | Vulnerable | Reinforcements (10s) |
|---|---|---|---|---|---|---|
| Gilles, The Hog | Act 1 | 5,000 HP | 8 Moves / 5 Breaks | stamina | 2.0s | 25 Units (25 Dagger Troops) |
| Iseult, The Banshee | Act 2 | 10,000 HP | 8 Moves / 4 Breaks | gauge | 5.0s (Longest in Campaign) | 35 Units (20 Dagger Troops + 15 Sword and Shield Troops) |
| Harold, The Dragon | Act 3 | 15,000 HP | 16 Moves / 3 Breaks | gauge | 3.0s | 90 Units (60 Dagger Troops + 30 Sword and Shield Troops) |
Frequently Asked Questions (FAQ)
How many bosses are in Tears of Metal?
There are three campaign bosses: Gilles the Hog, Iseult the Banshee, and Harold the Dragon, each with unique phases and threat hazards.
What is the best strategy for bosses?
Drain their stamina or stagger gauge with heavy counters, dodge the unblockable x1000 attacks, and exploit their elemental weaknesses.
What do bosses drop?
Bosses drop legendary loot and campaign rewards; each boss guide lists the full drop table and recommended counter-build.


