Each attack costs 25 stamina. 4 swings in Phase 1 causes immediate breath exhaustion. Accumulated 300 poise damage triggers a 2s stagger.
Full Moveset, Block Multipliers & Counters
5 / 8 Attacks Break Held Block| Move / Code | Dmg | Range | Block Mult | Breaks Guard? | Defense Type | Counterplay & Parry Strategy |
|---|---|---|---|---|---|---|
One Ground Stab OneGroundStab | 25 HP | 4.0 | ×8 | BLOCKABLE | Blockable (High Stamina Drain) | Can be blocked with a full stamina pool, but Parry is much safer to conserve stamina. |
Two Ground Stabs TwoGroundStabs | 25 HP | 4.0 | ×1000 | BREAKS BLOCK | Unblockable / Parry Only | Second plunge carries ×1000 stamina break. Roll sideways on the telegraph. |
Left Strike LeftStrike | 15 HP | 3.0 | ×1 | BLOCKABLE | Blockable | Standard wide swing. Safe to block or parry to build special meter. |
Right Strike RightStrike | 15 HP | 3.0 | ×1 | BLOCKABLE | Blockable | Standard swing mirroring Left Strike. Block or roll behind his right elbow. |
Rear Strike RearStrike | 15 HP | 3.0 | ×1000 | BREAKS BLOCK | Unblockable / Parry Only | Triggers when you attack from behind. Do not get greedy behind him; roll out after 3 hits. |
Running Strike RunningStrike | 15 HP | 10.0 | ×1000 | BREAKS BLOCK | Unblockable / Parry Only | Charges in a straight line from range. Roll perpendicular to his charge path. |
Two Strikes Combo TwoStrikes | 10 HP | 3.0 | ×1000 | BREAKS BLOCK | Unblockable / Parry Only | Fast 2-hit sequence. Second strike instantly shatters held block. |
Three Strikes Combo ThreeStrikes | 10 HP | 3.0 | ×1000 | BREAKS BLOCK | Unblockable / Parry Only | 3-hit heavy windmill cleave. Consumes 25 stamina; parry the 1st hit to interrupt. |
Phase Moveset & Strategy Breakdown
Phase 1: Vanguard Hammer Cleaves
Gilles has 100 stamina. Count his swings — after 4 attacks, he MUST stop and pant for 1.5–2.0s. This is your primary DPS burst window. Evade Running Strike laterally.
Phase 2: Enraged Stagger Expansion
Action interval is halved (×0.5), meaning he throws attacks twice as quickly. His stamina pool expands to 150 (takes 6 swings to tire). Stay mid-range and bait his 6 swings.
Phase 3: Desperation Blitz & Arena Quake
Animation speed hits ×1.35 with rapid ×0.3 intervals. Activate your Commander Ultimate immediately and burst down the remaining 1250 HP before the arena gets overwhelmed.
Hazard Rules (Threat 1-5)
The Hog has slightly increased base health pool.
The Hog tires slower, requiring more attacks before exhausting.
All hammer attacks deal 25% more damage to player health.
The Hog transitions into Phase 2 at a higher health threshold.
Mother's Tears (Dragonstones) fall from the sky throughout the arena.
Recommended Meta Build
Open in Build Planner →Build Strategy: Use wide claymore arcs to clear the 25 dagger adds while stacking Combust on Gilles. When Gilles hits 0 stamina, unleash charged overhead heavy swings.
Deploy 15 Highland Spearmen in front to intercept the 25 dagger reinforcements. Command your Crossbow Archers to focus fire on Gilles during his exhaustion windows.
Designate 1 player to bait Gilles into 4 consecutive swings while the other 3 players clear dagger minions. Once Gilles exhausts, all 4 players stack special bursts simultaneously.
