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Gilles, The Hog
Act 1 Campaign Climax BossRavager / MacGregor

Gilles, The Hog

Act 1 High Warlord & Fortress Destroyer
Health
5,000 HP
Attacks
8 Moves
Brk Block
5 Moves
Vulnerable
2.0s

"One of the ruthless Commanders of The Dragon's vanguard army. Wielding an oversized stone-breaker warhammer, Gilles relies on sheer brute kinetic force to flatten Scottish shield walls."

Gilles has 8 distinct moves, 5 of which carry the ×1000 multiplier and break held guard unconditionally. Do NOT hold block against his overhead stabs or running charge — use strict 0.066s–0.15s Parries or roll laterally, and punish his 4-swing exhaustion.

Stagger & Poise Mechanics Engine
Stagger Mechanism & Capacity
STAMINA
100 Stamina (Phase 1) / 150 Stamina (Phase 2)
Vulnerable Window Duration
2.0s
Boss defense is reduced and cannot retaliate. Unleash full combos and Commander Specials.
📊 Stagger Formula & Mechanics Breakdown:

Each attack costs 25 stamina. 4 swings in Phase 1 causes immediate breath exhaustion. Accumulated 300 poise damage triggers a 2s stagger.

Full Moveset, Block Multipliers & Counters

5 / 8 Attacks Break Held Block
Move / CodeDmgRangeBlock MultBreaks Guard?Defense TypeCounterplay & Parry Strategy
One Ground Stab
OneGroundStab
25 HP4.0×8BLOCKABLEBlockable (High Stamina Drain)Can be blocked with a full stamina pool, but Parry is much safer to conserve stamina.
Two Ground Stabs
TwoGroundStabs
25 HP4.0×1000BREAKS BLOCKUnblockable / Parry OnlySecond plunge carries ×1000 stamina break. Roll sideways on the telegraph.
Left Strike
LeftStrike
15 HP3.0×1BLOCKABLEBlockableStandard wide swing. Safe to block or parry to build special meter.
Right Strike
RightStrike
15 HP3.0×1BLOCKABLEBlockableStandard swing mirroring Left Strike. Block or roll behind his right elbow.
Rear Strike
RearStrike
15 HP3.0×1000BREAKS BLOCKUnblockable / Parry OnlyTriggers when you attack from behind. Do not get greedy behind him; roll out after 3 hits.
Running Strike
RunningStrike
15 HP10.0×1000BREAKS BLOCKUnblockable / Parry OnlyCharges in a straight line from range. Roll perpendicular to his charge path.
Two Strikes Combo
TwoStrikes
10 HP3.0×1000BREAKS BLOCKUnblockable / Parry OnlyFast 2-hit sequence. Second strike instantly shatters held block.
Three Strikes Combo
ThreeStrikes
10 HP3.0×1000BREAKS BLOCKUnblockable / Parry Only3-hit heavy windmill cleave. Consumes 25 stamina; parry the 1st hit to interrupt.

Phase Moveset & Strategy Breakdown

1

Phase 1: Vanguard Hammer Cleaves

100% – 60% HP×1.15 Speed×1.0 Interval
⚔️ One Ground Stab⚔️ Left Strike⚔️ Right Strike⚔️ Running Strike

Gilles has 100 stamina. Count his swings — after 4 attacks, he MUST stop and pant for 1.5–2.0s. This is your primary DPS burst window. Evade Running Strike laterally.

2

Phase 2: Enraged Stagger Expansion

60% – 25% HP×1.0 Speed×0.5 Interval (2× Frequency)
⚔️ Two Ground Stabs⚔️ Two Strikes Combo⚔️ Rear Strike⚔️ Running Strike

Action interval is halved (×0.5), meaning he throws attacks twice as quickly. His stamina pool expands to 150 (takes 6 swings to tire). Stay mid-range and bait his 6 swings.

3

Phase 3: Desperation Blitz & Arena Quake

25% – 0% HP×1.35 Speed (Enraged)×0.3 Interval
⚔️ Three Strikes Combo⚔️ Two Ground Stabs⚔️ Running Strike (Chained)

Animation speed hits ×1.35 with rapid ×0.3 intervals. Activate your Commander Ultimate immediately and burst down the remaining 1250 HP before the arena gets overwhelmed.

Hazard Rules (Threat 1-5)

Threat 1
Health Increase

The Hog has slightly increased base health pool.

+15% Max HP (5750 HP)
Threat 2
Stamina Increase

The Hog tires slower, requiring more attacks before exhausting.

Stamina capacity increased by +25 (125 in P1 / 175 in P2)
Threat 3
Damage Increase

All hammer attacks deal 25% more damage to player health.

All attack damage scaled by ×1.25
Threat 4
Early Phase Two

The Hog transitions into Phase 2 at a higher health threshold.

Phase 2 triggers at 75% HP instead of 60%
Threat 5
Falling Dragonstone

Mother's Tears (Dragonstones) fall from the sky throughout the arena.

Persistent artillery meteor drops every 8 seconds
Reinforcement Minions System
Spawn Interval: Every 10 seconds
Dagger Troops25 Troops
Key Combat Timings & Thresholds
Shortest Attack Gap1.3s
Longest Attack Gap2.0s
Turn Attack Chance50%
Target Switch Chance30%

Recommended Meta Build

Open in Build Planner
Commander
William Wallace
Weapon
Wallace's Great Claymore
Clan Affiliation
Greenadder Clan
Core Dragon Tear Emblems:
💎 Bursting Strike💎 Combust Infusion💎 Napalm Cleave💎 Iron Will

Build Strategy: Use wide claymore arcs to clear the 25 dagger adds while stacking Combust on Gilles. When Gilles hits 0 stamina, unleash charged overhead heavy swings.

Highland Army Squad Tactics

Deploy 15 Highland Spearmen in front to intercept the 25 dagger reinforcements. Command your Crossbow Archers to focus fire on Gilles during his exhaustion windows.

4-Player Co-op Coordination

Designate 1 player to bait Gilles into 4 consecutive swings while the other 3 players clear dagger minions. Once Gilles exhausts, all 4 players stack special bursts simultaneously.

Boss Tactical Weaknesses
Stamina exhaustion after 4 swings (Phase 1) / 6 swings (Phase 2)
High weakness to Combust fire damage ticks during vulnerability
Flank blindspots on his right shield arm