戦役ボス攻略手順とフェーズ解説
全3ボスの全攻撃数値、ガードクラッシュ(×1000倍率)、スタミナ切れ・ダウン減衰システム、脅威度1〜5固定ハザード、最適攻略ビルドを網羅。
Regular attacks drain 1-2x stamina. Dangerous boss slams carry a ×1000 block-break multiplier that instantly shatters held shields.
Deflecting right as an attack lands (0.066s-0.15s) negates block-break, reflects poise damage, and charges Special meter rapidly.
Environmental hazards are deterministically unlocked at Threat Levels 1 through 5, unlocking catastrophic arena hazards at Threat 5.
Campaign Bosses Comparative Matrix
| Boss | Act | Base HP | Moves / Breaks | Stagger Type | Vulnerable | Reinforcements (10s) |
|---|---|---|---|---|---|---|
| 猪のジル | Act 1 | 5,000 HP | 8 技 / 5 ガードブレイク | stamina | 2.0s | 25 体 (25 Dagger Troops) |
| バンシー・イゾルデ | Act 2 | 10,000 HP | 8 技 / 4 ガードブレイク | gauge | 5.0s (Longest in Campaign) | 35 体 (20 Dagger Troops + 15 Sword and Shield Troops) |
| 堕竜ハロルド | Act 3 | 15,000 HP | 16 技 / 3 ガードブレイク | gauge | 3.0s | 90 体 (60 Dagger Troops + 30 Sword and Shield Troops) |
よくある質問(FAQ)
How many bosses are in Tears of Metal?
There are three campaign bosses: Gilles the Hog, Iseult the Banshee, and Harold the Dragon, each with unique phases and threat hazards.
What is the best strategy for bosses?
Drain their stamina or stagger gauge with heavy counters, dodge the unblockable x1000 attacks, and exploit their elemental weaknesses.
What do bosses drop?
Bosses drop legendary loot and campaign rewards; each boss guide lists the full drop table and recommended counter-build.


