Barra de aturdimiento de 2.75 (9167 de daño para llenarla). Tras 5s sin atacar, se vacía a 0.25/s. Al llenarse, queda vulnerable durante 5 segundos.
Full Moveset, Block Multipliers & Counters
4 / 8 Attacks Break Held Block| Move / Code | Dmg | Range | Block Mult | Breaks Guard? | Defense Type | Counterplay & Parry Strategy |
|---|---|---|---|---|---|---|
Jump Dive Jump | 30 HP | — | ×1000 | BREAKS BLOCK | Unblockable | Deals massive 30 damage. Look for the aerial shadow circle and roll out. |
Drop Back Strike DropBack ⚡ Phase 2: 25 DMG / ×1000 Guard Break | 20 HP | 4.0 | ×1 (P1) / ×1000 (P2) | BLOCKABLE | P1: Blockable | P2: Unblockable | In Phase 1 safe to block; in Phase 2 damage rises to 25 and breaks block completely! |
Sonic Phantom Lunge Lunge ⚡ Phase 2: 25 DMG / ×1000 Guard Break | 20 HP | 40.5 yds (Extreme Range) | ×1000 | BREAKS BLOCK | Unblockable / Parry Only | Massive 40.5 range. Listen for the high-pitched shriek, then parry at 0.1s to deflect. |
Slam Slam ⚡ Phase 2: 25 DMG / ×1000 Guard Break | 20 HP | 3.0 | ×1 (P1) / ×1000 (P2) | BLOCKABLE | P1: Blockable | P2: Unblockable | P1 blockable; P2 becomes ×1000 block break with 25 damage. |
Ground Swipe GroundSwipe ⚡ Phase 2: 25 DMG / ×1 Blockable | 20 HP | 3.0 | ×1 | BLOCKABLE | Blockable | Fast low sweep. Safe to block with standard shield. |
Hiding Bomb Rain Hiding_Bomb | 15 HP | — | ×1000 | BREAKS BLOCK | Unblockable | Vanishes for 15-18s. Hit 2 bombs back at her position to deal 75 dmg each & reveal her. |
Spectral Projectile Projectile | 15 HP | — | ×1000 | BREAKS BLOCK | Unblockable | Homing spectral projectile. Dodge roll towards the projectile to use invulnerability frames. |
Creepy Walk Stalk CreepyWalk | 10 HP | 10.0 | — | BLOCKABLE | Not block-damaging | Slow pursuit walk. Excellent opportunity to unleash weapon combos and build stagger. |
Desglose de Fases y Ataques
Phase 1: Shadow Stalking & Lunge Tests
Maintain constant damage output so the stagger gauge does not decay at 0.25/s. When she enters Hiding Bomb (15-18s), locate 2 bombs immediately and strike them into her mist.
Phase 2: Enraged Spectral Flurry
Phase 2 increases animation speed by 10%. DropBack and Slam now break held block. Stop holding block entirely — switch to fluid dodge-rolling and punish her huge 5-second stagger downtime.
Reglas de Peligros (Amenaza 1-5)
The Banshee has slightly more health (11500 HP).
The Banshee attacks and teleports significantly faster.
The Banshee deals 25% increased damage across all skills.
Transitions into Phase 2 at a higher health threshold.
Flaming geysers erupt from the earth throughout the battle.
Build Recomendada
Abrir en el Planificador →Build Strategy: Rapid high-frequency rapier thrusts keep the stagger bar from decaying while chaining 50% splash damage to surrounding 35 add troops. When Iseult lunges, Brienne's swift parry window easily deflects.
Command Sword & Shield troops to form a protective ring against the 35 adds while you focus solely on keeping constant melee pressure on Iseult.
Assign 2 players with rapid-fire ranged weapons to track Iseult and maintain 1 damage tick every 4 seconds to freeze the stagger decay, while 2 melee DPS blast the bombs during hiding.
