Compendio y Base de Datos Oficial
Volver a los Jefes
Iseult la Banshee
Act 2 Campaign Climax BossDoomsayer / Forsyth / Vortex

Iseult la Banshee

Señora de las Sombras y Espíritus del Acto 2
Salud
10,000 HP
Ataques
8 Moves
Ruptura de Bloqueo
4 Moves
Vulnerable
5.0s (Longest in Campaign)

"Comandante de las fuerzas espectrales. Manipula la niebla, se teletransporta y ataca con chillidos sónicos."

Alterna estocadas y fases de ocultación de 15-18s. Golpea 2 bombas para sacarla de la niebla y causarle 150 de daño. En Fase 2, DropBack y Slam rompen guardia.

Stagger & Poise Mechanics Engine
Stagger Mechanism & Capacity
GAUGE
2.75 Stagger Gauge (9,167 damage threshold)
Vulnerable Window Duration
5.0s (Longest in Campaign)
Boss defense is reduced and cannot retaliate. Unleash full combos and Commander Specials.
📊 Stagger Formula & Mechanics Breakdown:

Barra de aturdimiento de 2.75 (9167 de daño para llenarla). Tras 5s sin atacar, se vacía a 0.25/s. Al llenarse, queda vulnerable durante 5 segundos.

Full Moveset, Block Multipliers & Counters

4 / 8 Attacks Break Held Block
Move / CodeDmgRangeBlock MultBreaks Guard?Defense TypeCounterplay & Parry Strategy
Jump Dive
Jump
30 HP×1000BREAKS BLOCKUnblockableDeals massive 30 damage. Look for the aerial shadow circle and roll out.
Drop Back Strike
DropBack
Phase 2: 25 DMG / ×1000 Guard Break
20 HP4.0×1 (P1) / ×1000 (P2)BLOCKABLEP1: Blockable | P2: UnblockableIn Phase 1 safe to block; in Phase 2 damage rises to 25 and breaks block completely!
Sonic Phantom Lunge
Lunge
Phase 2: 25 DMG / ×1000 Guard Break
20 HP40.5 yds (Extreme Range)×1000BREAKS BLOCKUnblockable / Parry OnlyMassive 40.5 range. Listen for the high-pitched shriek, then parry at 0.1s to deflect.
Slam
Slam
Phase 2: 25 DMG / ×1000 Guard Break
20 HP3.0×1 (P1) / ×1000 (P2)BLOCKABLEP1: Blockable | P2: UnblockableP1 blockable; P2 becomes ×1000 block break with 25 damage.
Ground Swipe
GroundSwipe
Phase 2: 25 DMG / ×1 Blockable
20 HP3.0×1BLOCKABLEBlockableFast low sweep. Safe to block with standard shield.
Hiding Bomb Rain
Hiding_Bomb
15 HP×1000BREAKS BLOCKUnblockableVanishes for 15-18s. Hit 2 bombs back at her position to deal 75 dmg each & reveal her.
Spectral Projectile
Projectile
15 HP×1000BREAKS BLOCKUnblockableHoming spectral projectile. Dodge roll towards the projectile to use invulnerability frames.
Creepy Walk Stalk
CreepyWalk
10 HP10.0BLOCKABLENot block-damagingSlow pursuit walk. Excellent opportunity to unleash weapon combos and build stagger.

Desglose de Fases y Ataques

1

Phase 1: Shadow Stalking & Lunge Tests

100% – 50% HP×1.0 Speed
⚔️ Creepy Walk⚔️ Lunge⚔️ Ground Swipe⚔️ Hiding Bomb

Maintain constant damage output so the stagger gauge does not decay at 0.25/s. When she enters Hiding Bomb (15-18s), locate 2 bombs immediately and strike them into her mist.

2

Phase 2: Enraged Spectral Flurry

50% – 0% HP×1.1 Speed
⚔️ Jump Dive (30 Dmg)⚔️ Drop Back (x1000)⚔️ Slam (x1000)⚔️ Lunge (25 Dmg)

Phase 2 increases animation speed by 10%. DropBack and Slam now break held block. Stop holding block entirely — switch to fluid dodge-rolling and punish her huge 5-second stagger downtime.

Reglas de Peligros (Amenaza 1-5)

Threat 1
Health Increase

The Banshee has slightly more health (11500 HP).

+15% Max HP (11500 HP)
Threat 2
Speed Increase

The Banshee attacks and teleports significantly faster.

Attack & movement speed +15%
Threat 3
Damage Increase

The Banshee deals 25% increased damage across all skills.

All attack damage ×1.25
Threat 4
Early Phase Two

Transitions into Phase 2 at a higher health threshold.

Phase 2 triggers at 70% HP
Threat 5
Erupting Earth

Flaming geysers erupt from the earth throughout the battle.

12 geysers / 20s interval / ×1.2 damage multiplier
Reinforcement Minions System
Spawn Interval: Every 10 seconds
Dagger Troops20 Troops
Sword and Shield Troops15 Troops
Key Combat Timings & Thresholds
Hiding Min Duration15s
Hiding Max Duration18s
Bombs to End Hiding2 Bombs
Bomb Return Damage75 DMG (150 Total)
Sequences Before Flees5 – 10 Sequences

Build Recomendada

Abrir en el Planificador
Commander
Brienne Ironleg
Weapon
Caithness Crystal Rapier
Clan Affiliation
Caithness Clan
Core Dragon Tear Emblems:
💎 Prismatic Thrust💎 Chain Shards II💎 Lightweaver Solstice💎 Relentless Flow

Build Strategy: Rapid high-frequency rapier thrusts keep the stagger bar from decaying while chaining 50% splash damage to surrounding 35 add troops. When Iseult lunges, Brienne's swift parry window easily deflects.

Highland Army Squad Tactics

Command Sword & Shield troops to form a protective ring against the 35 adds while you focus solely on keeping constant melee pressure on Iseult.

4-Player Co-op Coordination

Assign 2 players with rapid-fire ranged weapons to track Iseult and maintain 1 damage tick every 4 seconds to freeze the stagger decay, while 2 melee DPS blast the bombs during hiding.

Debilidades Tácticas del Jefe
Ventana de vulnerabilidad de 5 segundos al llenar la barra de aturdimiento
Devolver 2 bombas causa 150 de daño directo y anula su invisibilidad