Offizielles Wiki & Spieldaten
6 Clan Companions

Provide clan passives and aura buffs on expeditions.

9 Highland Battalions

Archers, Clansfolk, and Pikemen scaling with camp upgrades.

14 Bosses & Champions

Act Bosses and named elites with massive coin bounties.

45 English Invader Units

Bombers, Greatshield Knights, Combo Knights, and Drummers.

Zeige 74 von 74 Kampfeinheiten
Gilles, The Hog
bossMelee
Act 1

Gilles, The Hog

Lebenspunkte:5000
Münzen:80

One of the Commanders of The Dragon's army.

Taktik & Konter-Leitfaden
Iseult, The Banshee
bossMelee
Act 2

Iseult, The Banshee

Lebenspunkte:10000
Münzen:80

One of the Commanders of The Dragon's army.

Taktik & Konter-Leitfaden
Harold, The Dragon
bossMelee
Act 3

Harold, The Dragon

Lebenspunkte:15000
Münzen:80

The General of the English army.

Taktik & Konter-Leitfaden
Fiona, Buckteeth
eliteMelee
Act 1

Fiona, Buckteeth

Lebenspunkte:1250
Münzen:40

An Elite Champion of The Dragon. Relentless.A seasoned swordfighter who can block and counter your attacks.

Taktik & Konter-Leitfaden
Wilkin, The Cook
eliteRanged
Act 1

Wilkin, The Cook

Lebenspunkte:1500
Münzen:40

A master marksman among The Dragon Elite Champions.

Taktik & Konter-Leitfaden
Randel, The Pawn
eliteMelee
Act 1

Randel, The Pawn

Lebenspunkte:1500
Münzen:40

An Elite Champion of The Dragon who uses soldiers to protect himself and swarm his enemies.

Taktik & Konter-Leitfaden
Luthan Burgess
eliteMelee
Act 1

Luthan Burgess

Lebenspunkte:3000
Münzen:30

The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you.

Taktik & Konter-Leitfaden
The Norsemen
eliteMelee
Act 2

The Norsemen

Lebenspunkte:1375
Münzen:15

A Berserker band of 3, among The Dragon Elite Champions.

Taktik & Konter-Leitfaden
Flint, The Dreadshot
eliteRanged
Act 2

Flint, The Dreadshot

Lebenspunkte:3000
Münzen:40

One of The Dragon's Elite Champions. A master marksman whose bolts are said to weep as they fly.

Taktik & Konter-Leitfaden
Aldric, Earthbreaker
elitePolearm
Act 2

Aldric, Earthbreaker

Lebenspunkte:3500
Münzen:40

An Elite Champion of The Dragon. Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.

Taktik & Konter-Leitfaden
Luthan Burgess
eliteMelee
Act 2

Luthan Burgess

Lebenspunkte:4500
Münzen:30

The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you.

Taktik & Konter-Leitfaden
Sir Osric, The Black Shield
eliteMelee
Act 3

Sir Osric, The Black Shield

Lebenspunkte:3700
Münzen:40

An Elite Champion of The Dragon. A walking wall. Nearly impenetrable without breaking his shield.

Taktik & Konter-Leitfaden
Wulfnoth, The Crimson Lance
elitePolearm
Act 3

Wulfnoth, The Crimson Lance

Lebenspunkte:4500
Münzen:40

An Elite Champion of The Dragon. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

Taktik & Konter-Leitfaden
Luthan Burgess
eliteMelee
Act 3

Luthan Burgess

Lebenspunkte:6000
Münzen:30

The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you.

Taktik & Konter-Leitfaden
Infantry
enemyMelee
Act 1

Infantry

Lebenspunkte:15
Münzen:

Foot soldiers who can swarm with their numbers.

Taktik & Konter-Leitfaden
Man-at-Arms
enemyMelee
Act 1

Man-at-Arms

Lebenspunkte:15
Münzen:

A common enemy equipped with a sword and a small shield. Balanced for both offence and defence.

Taktik & Konter-Leitfaden
Archer
enemyRanged
Act 1

Archer

Lebenspunkte:25
Münzen:0

A ranged soldier who can harass from a distance.

Taktik & Konter-Leitfaden
Greatshield Knight
enemyMelee
Act 1

Greatshield Knight

Lebenspunkte:50
Münzen:10

A walking wall. Nearly impenetrable without breaking their shield.

Taktik & Konter-Leitfaden
Medic
enemyMelee
Act 1

Medic

Lebenspunkte:100
Münzen:0

A field healer who can temporarily give invulnerability to other enemies through the use of various potions.

Taktik & Konter-Leitfaden
Archer Captain
enemyRanged
Act 1

Archer Captain

Lebenspunkte:125
Münzen:5

A ranged soldier who can harass from a distance.

Taktik & Konter-Leitfaden
Infantry Captain
enemyMelee
Act 1

Infantry Captain

Lebenspunkte:180
Münzen:10

Foot soldiers who can swarm with their numbers.

Taktik & Konter-Leitfaden
Knight Captain
enemyMelee
Act 1

Knight Captain

Lebenspunkte:225
Münzen:10

A seasoned swordfighter who can block and counter your attacks.

Taktik & Konter-Leitfaden
Pikeman Captain
enemyPolearm
Act 1

Pikeman Captain

Lebenspunkte:250
Münzen:10

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

Taktik & Konter-Leitfaden
Giant
enemyPolearm
Act 1

Giant

Lebenspunkte:650
Münzen:10

Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.

Taktik & Konter-Leitfaden
Infantry II
enemyMelee
Act 2

Infantry II

Lebenspunkte:40
Münzen:

Foot soldiers who can swarm with their numbers.

Taktik & Konter-Leitfaden
Man-at-Arms II
enemyMelee
Act 2

Man-at-Arms II

Lebenspunkte:40
Münzen:

A common enemy equipped with a sword and a small shield. Balanced for both offence and defence.

Taktik & Konter-Leitfaden
Archer II
enemyRanged
Act 2

Archer II

Lebenspunkte:65
Münzen:

A ranged soldier who can harass from a distance.

Taktik & Konter-Leitfaden
Pikeman
enemyPolearm
Act 2

Pikeman

Lebenspunkte:75
Münzen:0

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

Taktik & Konter-Leitfaden
Bomber
enemyMelee
Act 2

Bomber

Lebenspunkte:95
Münzen:

Carries an explosive payload that will detonate once near his foes.

Taktik & Konter-Leitfaden
Bulwark Knight
enemyMelee
Act 2

Bulwark Knight

Lebenspunkte:190
Münzen:10

Hides behind an iron shell while preparing a devastating attack.

Taktik & Konter-Leitfaden
Arbalestier Captain
enemyRanged
Act 2

Arbalestier Captain

Lebenspunkte:275
Münzen:10

A crossbowman who uses homing projectiles to hunt down their prey.

Taktik & Konter-Leitfaden
Archer Captain II
enemyRanged
Act 2

Archer Captain II

Lebenspunkte:275
Münzen:10

A ranged soldier who can harass from a distance.

Taktik & Konter-Leitfaden
Infantry Captain II
enemyMelee
Act 2

Infantry Captain II

Lebenspunkte:620
Münzen:10

Foot soldiers who can swarm with their numbers.

Taktik & Konter-Leitfaden
Knight Captain II
enemyMelee
Act 2

Knight Captain II

Lebenspunkte:680
Münzen:10

A seasoned swordfighter who can block and counter your attacks.

Taktik & Konter-Leitfaden
Pikeman Captain II
enemyPolearm
Act 2

Pikeman Captain II

Lebenspunkte:735
Münzen:10

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

Taktik & Konter-Leitfaden
Greatshield Knight II
enemyMelee
Act 2

Greatshield Knight II

Lebenspunkte:735
Münzen:10

A walking wall. Nearly impenetrable without breaking their shield.

Taktik & Konter-Leitfaden
War Drummer
enemyMelee
Act 2

War Drummer

Lebenspunkte:875
Münzen:5

Beats a relentless rhythm that summons or strenghtens other enemies.

Taktik & Konter-Leitfaden
Giant III
enemyPolearm
Act 2

Giant III

Lebenspunkte:1365
Münzen:10

Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.

Taktik & Konter-Leitfaden
Berserker
enemyMelee
Act 3

Berserker

Lebenspunkte:30
Münzen:0

Feral northern warrior. Fights with reckless fury.

Taktik & Konter-Leitfaden
Infantry III
enemyMelee
Act 3

Infantry III

Lebenspunkte:85
Münzen:

Foot soldiers who can swarm with their numbers.

Taktik & Konter-Leitfaden
Bomber II
enemyMelee
Act 3

Bomber II

Lebenspunkte:85
Münzen:0

Carries an explosive payload that will detonate once near his foes.

Taktik & Konter-Leitfaden
Man-at-Arms III
enemyMelee
Act 3

Man-at-Arms III

Lebenspunkte:85
Münzen:

A common enemy equipped with a sword and a small shield. Balanced for both offence and defence.

Taktik & Konter-Leitfaden
Jester
enemyMelee
Act 3

Jester

Lebenspunkte:125
Münzen:0

A mocking trickster who carries invaluable loot.

Taktik & Konter-Leitfaden
Pikeman II
enemyPolearm
Act 3

Pikeman II

Lebenspunkte:140
Münzen:0

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

Taktik & Konter-Leitfaden
Medic III
enemyMelee
Act 3

Medic III

Lebenspunkte:165
Münzen:0

A field healer who can temporarily give invulnerability to other enemies through the use of various potions.

Taktik & Konter-Leitfaden
Rogue
enemyMelee
Act 3

Rogue

Lebenspunkte:210
Münzen:0

Quick and slippery. Will try to slip past your defences to strike where it hurts.

Taktik & Konter-Leitfaden
Archer III
enemyRanged
Act 3

Archer III

Lebenspunkte:250
Münzen:0

A ranged soldier who can harass from a distance.

Taktik & Konter-Leitfaden
Trapper
enemyMelee
Act 3

Trapper

Lebenspunkte:330
Münzen:0

Sets snares and various traps to hinder your progress.

Taktik & Konter-Leitfaden
Arbalestier Captain II
enemyRanged
Act 3

Arbalestier Captain II

Lebenspunkte:500
Münzen:10

A crossbowman who uses homing projectiles to hunt down their prey.

Taktik & Konter-Leitfaden
Archer Captain III
enemyRanged
Act 3

Archer Captain III

Lebenspunkte:500
Münzen:10

A ranged soldier who can harass from a distance.

Taktik & Konter-Leitfaden
Knight Captain III
enemyMelee
Act 3

Knight Captain III

Lebenspunkte:750
Münzen:10

A seasoned swordfighter who can block and counter your attacks.

Taktik & Konter-Leitfaden
Infantry Captain III
enemyMelee
Act 3

Infantry Captain III

Lebenspunkte:800
Münzen:10

Foot soldiers who can swarm with their numbers.

Taktik & Konter-Leitfaden
Combo Knight
enemyMelee
Act 3

Combo Knight

Lebenspunkte:915
Münzen:10

A disciplined duelist who chains attacks in rapid, brutal succession.

Taktik & Konter-Leitfaden
Greatshield Knight III
enemyMelee
Act 3

Greatshield Knight III

Lebenspunkte:995
Münzen:10

A walking wall. Nearly impenetrable without breaking their shield.

Taktik & Konter-Leitfaden
Pikeman Captain III
enemyPolearm
Act 3

Pikeman Captain III

Lebenspunkte:1080
Münzen:10

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

Taktik & Konter-Leitfaden
Combo Knight II
enemyMelee
Act 3

Combo Knight II

Lebenspunkte:1245
Münzen:10

A disciplined duelist who chains attacks in rapid, brutal succession.

Taktik & Konter-Leitfaden
Giant II
enemyPolearm
Act 3

Giant II

Lebenspunkte:1660
Münzen:10

Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.

Taktik & Konter-Leitfaden
Arbalestier
enemyRanged
Any

Arbalestier

Lebenspunkte:100
Münzen:0

A crossbowman who uses homing projectiles to hunt down their prey.

Taktik & Konter-Leitfaden
Arbalestier II
enemyRanged
Any

Arbalestier II

Lebenspunkte:400
Münzen:0

A crossbowman who uses homing projectiles to hunt down their prey.

Taktik & Konter-Leitfaden
Caolàn, The Wayward
companionPolearm
Any

Caolàn, The Wayward

Lebenspunkte:200
Münzen:

A man who speaks in portents and riddles. He can read the signs others would miss and neve explains more than required. The omens follow him. So does death. Leader of Clan Blackbane.

Taktik & Konter-Leitfaden
Clare, the Blackthorn
companionRanged
Any

Clare, the Blackthorn

Lebenspunkte:200
Münzen:

A woman who crossed the sea at a young age, chasing a vision she could not explain. Some say that souls called her here, to the war, to the place where the veil wears thin. Leader of Clan Forsyth

Taktik & Konter-Leitfaden
Callista, The Hand
companionMelee
Any

Callista, The Hand

Lebenspunkte:200
Münzen:

A woman who bets on everything, including her own survival. She treats war like a table game. High stakes and cold odds. She has won fortunes and lost them back, and always plays the next hand. Leader of the Tykonos.

Taktik & Konter-Leitfaden
Mariott, The Hammer
companionMelee
Any

Mariott, The Hammer

Lebenspunkte:200
Münzen:

A blacksmith who traded her anvil for the battlefield after The Sorrow. Her hammer has crushed more English helms than she can count. She believes a well tempered blade can solve most problems. Leader of Clan MacGregor.

Taktik & Konter-Leitfaden
Abbas, The Stargazer
companionMelee
Any

Abbas, The Stargazer

Lebenspunkte:200
Münzen:

An astronomer from distant lands who charts the heavens and constellations. Leader of Clan Skye.

Taktik & Konter-Leitfaden
Aodh, The Vigil
companionPolearm
Any

Aodh, The Vigil

Lebenspunkte:200
Münzen:

An old scholar who carries a book heavier than the armour of most men. He studies the divine and the angelic, things that should not be forgotten. Leader of Clan Hogg.

Taktik & Konter-Leitfaden
Archer I
scottishRanged
Any

Archer I

Lebenspunkte:50 ±10
Münzen:

Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance.

Taktik & Konter-Leitfaden
Clansfolk I
scottishMelee
Any

Clansfolk I

Lebenspunkte:75 ±15
Münzen:

Use targeting to direct multiple attacks from melee soldiers. Good Against enemies with a lot of HP.

Taktik & Konter-Leitfaden
Pikeman I
scottishPolearm
Any

Pikeman I

Lebenspunkte:100 ±25
Münzen:

An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach.

Taktik & Konter-Leitfaden
Archer II
scottishRanged
Any

Archer II

Lebenspunkte:100 ±10
Münzen:

Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance.

Taktik & Konter-Leitfaden
Clansfolk II
scottishMelee
Any

Clansfolk II

Lebenspunkte:150 ±15
Münzen:

A common Scottish warrior with more experience and swordsmanship than others.

Taktik & Konter-Leitfaden
Archer III
scottishRanged
Any

Archer III

Lebenspunkte:150 ±10
Münzen:

Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance.

Taktik & Konter-Leitfaden
Pikeman II
scottishPolearm
Any

Pikeman II

Lebenspunkte:200 ±25
Münzen:

An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach.

Taktik & Konter-Leitfaden
Clansfolk III
scottishMelee
Any

Clansfolk III

Lebenspunkte:225 ±15
Münzen:

A well armoured, well trained and experienced Scottish melee combatant.

Taktik & Konter-Leitfaden
Pikeman III
scottishPolearm
Any

Pikeman III

Lebenspunkte:300 ±25
Münzen:

An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach.

Taktik & Konter-Leitfaden