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Iseult, The Banshee
Act 2 Campaign Climax BossDoomsayer / Forsyth / Vortex

Iseult, The Banshee

Act 2 Mistress of Highland Shadows & Spirits
Lebenspunkte
10,000 HP
Angriffe
8 Moves
Schildbrecher
4 Moves
Vulnerable
5.0s (Longest in Campaign)

"Commander of the spectral forces occupying the Scottish highlands. She manipulates eerie mist, teleports through shadow rifts, and assaults warriors with piercing sonic shrieks and phantom blades."

Iseult alternates between phantom melee lunges and vanishing into the mist. During her 15–18s Hiding phase, hit 2 of her spawned bombs to force her out early and inflict 150 direct damage. In Phase 2, her DropBack and Slam become ×1000 block breakers.

Stagger & Poise Mechanics Engine
Stagger Mechanism & Capacity
GAUGE
2.75 Stagger Gauge (9,167 damage threshold)
Vulnerable Window Duration
5.0s (Longest in Campaign)
Boss defense is reduced and cannot retaliate. Unleash full combos and Commander Specials.
📊 Stagger Formula & Mechanics Breakdown:

Each point of damage adds 0.0003 gauge. Drains at 0.25/s after 5s idle. Triggers 5.0s vulnerable window.

Full Moveset, Block Multipliers & Counters

4 / 8 Attacks Break Held Block
Move / CodeDmgRangeBlock MultBreaks Guard?Defense TypeCounterplay & Parry Strategy
Jump Dive
Jump
30 HP×1000BREAKS BLOCKUnblockableDeals massive 30 damage. Look for the aerial shadow circle and roll out.
Drop Back Strike
DropBack
Phase 2: 25 DMG / ×1000 Guard Break
20 HP4.0×1 (P1) / ×1000 (P2)BLOCKABLEP1: Blockable | P2: UnblockableIn Phase 1 safe to block; in Phase 2 damage rises to 25 and breaks block completely!
Sonic Phantom Lunge
Lunge
Phase 2: 25 DMG / ×1000 Guard Break
20 HP40.5 yds (Extreme Range)×1000BREAKS BLOCKUnblockable / Parry OnlyMassive 40.5 range. Listen for the high-pitched shriek, then parry at 0.1s to deflect.
Slam
Slam
Phase 2: 25 DMG / ×1000 Guard Break
20 HP3.0×1 (P1) / ×1000 (P2)BLOCKABLEP1: Blockable | P2: UnblockableP1 blockable; P2 becomes ×1000 block break with 25 damage.
Ground Swipe
GroundSwipe
Phase 2: 25 DMG / ×1 Blockable
20 HP3.0×1BLOCKABLEBlockableFast low sweep. Safe to block with standard shield.
Hiding Bomb Rain
Hiding_Bomb
15 HP×1000BREAKS BLOCKUnblockableVanishes for 15-18s. Hit 2 bombs back at her position to deal 75 dmg each & reveal her.
Spectral Projectile
Projectile
15 HP×1000BREAKS BLOCKUnblockableHoming spectral projectile. Dodge roll towards the projectile to use invulnerability frames.
Creepy Walk Stalk
CreepyWalk
10 HP10.0BLOCKABLENot block-damagingSlow pursuit walk. Excellent opportunity to unleash weapon combos and build stagger.

Phasen-Angriffsmuster & Taktik-Aufschlüsselung

1

Phase 1: Shadow Stalking & Lunge Tests

100% – 50% HP×1.0 Speed
⚔️ Creepy Walk⚔️ Lunge⚔️ Ground Swipe⚔️ Hiding Bomb

Maintain constant damage output so the stagger gauge does not decay at 0.25/s. When she enters Hiding Bomb (15-18s), locate 2 bombs immediately and strike them into her mist.

2

Phase 2: Enraged Spectral Flurry

50% – 0% HP×1.1 Speed
⚔️ Jump Dive (30 Dmg)⚔️ Drop Back (x1000)⚔️ Slam (x1000)⚔️ Lunge (25 Dmg)

Phase 2 increases animation speed by 10%. DropBack and Slam now break held block. Stop holding block entirely — switch to fluid dodge-rolling and punish her huge 5-second stagger downtime.

Gefahren-Regeln (Bedrohung 1-5)

Threat 1
Health Increase

The Banshee has slightly more health (11500 HP).

+15% Max HP (11500 HP)
Threat 2
Speed Increase

The Banshee attacks and teleports significantly faster.

Attack & movement speed +15%
Threat 3
Damage Increase

The Banshee deals 25% increased damage across all skills.

All attack damage ×1.25
Threat 4
Early Phase Two

Transitions into Phase 2 at a higher health threshold.

Phase 2 triggers at 70% HP
Threat 5
Erupting Earth

Flaming geysers erupt from the earth throughout the battle.

12 geysers / 20s interval / ×1.2 damage multiplier
Reinforcement Minions System
Spawn Interval: Every 10 seconds
Dagger Troops20 Troops
Sword and Shield Troops15 Troops
Key Combat Timings & Thresholds
Hiding Min Duration15s
Hiding Max Duration18s
Bombs to End Hiding2 Bombs
Bomb Return Damage75 DMG (150 Total)
Sequences Before Flees5 – 10 Sequences

Empfohlener Meta-Build

Im Build-Planer öffnen
Commander
Brienne Ironleg
Weapon
Caithness Crystal Rapier
Clan Affiliation
Caithness Clan
Core Dragon Tear Emblems:
💎 Prismatic Thrust💎 Chain Shards II💎 Lightweaver Solstice💎 Relentless Flow

Build Strategy: Rapid high-frequency rapier thrusts keep the stagger bar from decaying while chaining 50% splash damage to surrounding 35 add troops. When Iseult lunges, Brienne's swift parry window easily deflects.

Highland Army Squad Tactics

Command Sword & Shield troops to form a protective ring against the 35 adds while you focus solely on keeping constant melee pressure on Iseult.

4-Player Co-op Coordination

Assign 2 players with rapid-fire ranged weapons to track Iseult and maintain 1 damage tick every 4 seconds to freeze the stagger decay, while 2 melee DPS blast the bombs during hiding.

Taktische Schwächen des Bosses
5-second massive vulnerable window once stagger gauge is filled
Reflecting 2 Hiding Bombs deals 150 free damage and forces early unstealth
Extremely weak to Caithness Clan holy chain refractions clearing clones