Kampagnen-Bossbegegnungen
Kampagnen-Bosse & Boss-Guides
Phasenanalyse aller Bosskämpfe, Taumel-Mechaniken, Gefahrenauslöser und optimale Konter-Builds.
Core Boss Combat & Stagger Rules
Rule 1: ×1000 Block Multiplier
Regular attacks drain 1-2x stamina. Dangerous boss slams carry a ×1000 block-break multiplier that instantly shatters held shields.
Rule 2: 0.066s–0.15s Parry Window
Deflecting right as an attack lands (0.066s-0.15s) negates block-break, reflects poise damage, and charges Special meter rapidly.
Rule 3: Fixed Threat 1-5 Hazards
Environmental hazards are deterministically unlocked at Threat Levels 1 through 5, unlocking catastrophic arena hazards at Threat 5.
Campaign Bosses Comparative Matrix
| Boss | Act | Base HP | Moves / Breaks | Stagger Type | Vulnerable | Reinforcements (10s) |
|---|---|---|---|---|---|---|
| Gilles, The Hog | Act 1 | 5,000 HP | 8 Moves / 5 Breaks | stamina | 2.0s | 25 Units (25 Dagger Troops) |
| Iseult, The Banshee | Act 2 | 10,000 HP | 8 Moves / 4 Breaks | gauge | 5.0s (Longest in Campaign) | 35 Units (20 Dagger Troops + 15 Sword and Shield Troops) |
| Harold, The Dragon | Act 3 | 15,000 HP | 16 Moves / 3 Breaks | gauge | 3.0s | 90 Units (60 Dagger Troops + 30 Sword and Shield Troops) |


